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#1
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![]() How does Lull actually work?
Ex. If I lull Mob A, but not mob B and they are both within assist range and I pull mob B. Will mob A still help? Or do I need to Lull both mobs? | ||
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#2
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![]() As far as i know lull basically reduces its target agro range to 0. Mob A shouldnt agro unless u pull mob b directly through mob a...as far as i know
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#3
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![]() Huh.. My level 10 bard with a stringed on using KLL doesn't give me this effect. I lulled one and it still aggros. I get the success message and everything.
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#4
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![]() if you have two mobs together and you pull the lulled one, you'll get both (the lulled mob will aggro because you attacked it, and the non-lulled mob would aggro because you attacked another mob in aggro range).
You shouldn't pull a lulled mob unless you lulled multiple mobs (with harmony for example). Lulling basically just makes the mob not help his friends when they get attacked. | ||
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#5
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![]() I'm not attacking the Lulled mob though, I am pulling the unlulled one and the lulled still aggroes. But If I lull both, it doesn't happen.
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#6
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![]() hm, that is odd. Maybe your lull works different than my druid lull (harmony).
Harmony is AOE, at least. | ||
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#7
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![]() http://everquest.allakhazam.com/db/spell.html?spell=728
Description 1: Frenzy Radius (5/60) 2: Reaction Radius (10/60) 3: Pacify Obviously this is spell data from Live and not P99, so if someone wants to parse the DAT file to get the actual numbers, but for example... the Frenzy radius is 5, which means if you get within 5 units of a mob lulled with this spell, it will aggro you. The Reaction radius is 10, which means if you pull a mob (lulled or unlulled) within 10 units of a mob lulled with this spell, the lulled mob will still aggro you. The 60 means it works on mobs up to level 60 (which won't be the case in Classic, so this should be the only part that's not correct). As a comparison, the ranger's Harmony spell (on Live anyway) has a frenzy/reaction radius of 15. I know that the two mobs outside the castle guarding the bridge in Mistmoore are within 15 units of each other, because they will both come despite being harmonied. Try your song on a camp that has some mobs spaced out a little more and see if it works. Or post a screenshot of the mobs you are trying to Lull and we can probably judge if they're too close or not to be outside a reaction radius of 10.
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#8
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![]() Ya I played a cleric on live for years and now am playing a bard, Cleric/enchy/ranger/druid lull reduces there agro range soooo small you can almost pull right over top of the others, bard doesn't last as long or reduce the agro range as much, I always lull everything I can before pulling, also make sure your pulling as soon as your done with last lull, bard lull doesn't last long at all, anything over 5mobs and you risk your first lull breaking and pulling the whole lot~
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#9
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![]() Shouldn't be a too close thing with bard lull, maybe Im wrong about Ranger/druid lull then, I can for instance lull the 2 apes and PH in Throne room in CT and solo pull any of the 3.......tho you have to make sure you pull them in a way that they don't directly run over the top of the others.....
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#10
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![]() The range was never zero, at least not with the lower level lulls.
It's significantly lowered, that's all. You can still agro multiple mobs if one is pathing right over a lulled mob. | ||
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