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  #1  
Old 11-19-2015, 02:31 PM
Seltius Seltius is offline
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Default Open petition to reduce variance to +/- 4 hours

http://www.project1999.com/forums/forumdisplay.php?f=69

Since the average player cant post their opinions on the raid discussion forum. But figure it will end up in RNF anyway as soon as someone posts on it. Because the trolls will come.



Ok so on to what I was going to post. I think the Variance was nice initially when there were only a limited number of targets with a few guilds monopolizing them. At this point if you have to have a variance then +/-2 imo would work. That way you don't have people logged in camping/socking a mob for 8-16hrs its not necessary anymore with the range of targets available. If anything the reduced variance will give others who aren't camping the mobs a break in the zones that do support xp groups or smaller raids. It would allow the players who are camping to do other things too. With longer variances it turns Everquest into Everwait and leaves people with little to do but wait for the mobs to spawn.
  #2  
Old 11-19-2015, 02:34 PM
Pokesan Pokesan is offline
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red doesn't have variance, have you considered red?
  #3  
Old 11-19-2015, 02:53 PM
Xaanka Xaanka is offline
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Quote:
Originally Posted by Pokesan [You must be logged in to view images. Log in or Register.]
red doesn't have variance, have you considered red?
  #4  
Old 11-19-2015, 02:35 PM
jcr4990 jcr4990 is offline
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I 100% support reduced variance. I've talked about it a lot with friends/guildies recently. I believe variance was only originally put in place to prevent TMO from dominating the entire server right? With Velious out it seems the need for Variance is mostly gone. I can see there being issues with no variance at all. But I don't see the issue with +/- 2 hrs even would be fine. 4 hours max window would be <3
  #5  
Old 11-19-2015, 02:42 PM
Seltius Seltius is offline
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Quote:
Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
I 100% support reduced variance. I've talked about it a lot with friends/guildies recently. I believe variance was only originally put in place to prevent TMO from dominating the entire server right? With Velious out it seems the need for Variance is mostly gone. I can see there being issues with no variance at all. But I don't see the issue with +/- 2 hrs even would be fine. 4 hours max window would be <3
Not quite accurate but close on the history.

I am all for them doing away with Variance and just letting people work it out themselves.
  #6  
Old 11-19-2015, 02:46 PM
indiscriminate_hater indiscriminate_hater is offline
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the change you're proposing is not classic
  #7  
Old 11-19-2015, 02:55 PM
Stormfists Stormfists is offline
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Quote:
Originally Posted by indiscriminate_hater [You must be logged in to view images. Log in or Register.]
the change you're proposing is not classic
... /face palm.
  #8  
Old 11-19-2015, 03:04 PM
jcr4990 jcr4990 is offline
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Classic was no variance on anything wasn't it?
  #9  
Old 11-19-2015, 02:47 PM
Seltius Seltius is offline
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What removing variance from any mob that didn't have it in classic? That is classic the variance added wasn't classic.
  #10  
Old 11-19-2015, 02:52 PM
indiscriminate_hater indiscriminate_hater is offline
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the change you're proposing will result in variance with mobs.

NOT CLASSIC
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