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#1
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Open petition to reduce variance to +/- 4 hours
http://www.project1999.com/forums/forumdisplay.php?f=69
Since the average player cant post their opinions on the raid discussion forum. But figure it will end up in RNF anyway as soon as someone posts on it. Because the trolls will come. Ok so on to what I was going to post. I think the Variance was nice initially when there were only a limited number of targets with a few guilds monopolizing them. At this point if you have to have a variance then +/-2 imo would work. That way you don't have people logged in camping/socking a mob for 8-16hrs its not necessary anymore with the range of targets available. If anything the reduced variance will give others who aren't camping the mobs a break in the zones that do support xp groups or smaller raids. It would allow the players who are camping to do other things too. With longer variances it turns Everquest into Everwait and leaves people with little to do but wait for the mobs to spawn. | ||
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#2
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red doesn't have variance, have you considered red?
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#4
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I 100% support reduced variance. I've talked about it a lot with friends/guildies recently. I believe variance was only originally put in place to prevent TMO from dominating the entire server right? With Velious out it seems the need for Variance is mostly gone. I can see there being issues with no variance at all. But I don't see the issue with +/- 2 hrs even would be fine. 4 hours max window would be <3
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#5
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Quote:
I am all for them doing away with Variance and just letting people work it out themselves. | |||
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#6
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the change you're proposing is not classic
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#8
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Classic was no variance on anything wasn't it?
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#9
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What removing variance from any mob that didn't have it in classic? That is classic the variance added wasn't classic.
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#10
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the change you're proposing will result in variance with mobs.
NOT CLASSIC | ||
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