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Old 11-29-2010, 05:37 PM
Naerron Naerron is offline
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Default WTB dyed fine plate....oh wait i can't.

While i know fine plate was introduced early on this server (since it wasn't classic), i am sure that by now, based on a parallel time line, dyes made by alchemist for fine plate should be out.

Before i get spammed with "dyes don't come out till that one useless expansion", i am not talking about prismatic dye. The dye i am talking about is specific for fine plate. If anyone can enlighten me please do!
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Old 11-29-2010, 05:41 PM
guineapig guineapig is offline
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Well nobody has posted anything solid about the exact date fine plate dyes were released but I'm leaning towards the thought that at the very latest they should be in by Kunark.

This is based on the fact that the recipes involve 100% old world items and that Kunark era archives show the dye recipes.
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Old 11-29-2010, 07:48 PM
Silvermink Silvermink is offline
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All the items to make the dye's seem to be in game except empty vials which were intentionally removed by devs.
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Old 11-30-2010, 10:53 AM
Truheart Truheart is offline
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i thought armor dyes started with LoY
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Old 11-30-2010, 10:55 AM
Truheart Truheart is offline
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nvm....

"The Legacy of Ykesha� introduces a new form of armor dye to EverQuest. Unlike the old armor dyes that only worked when combining certain ingredients with certain pieces of armor, the new system will allow players to dye any piece of armor that is visible in a certain location. (These windows and the function of this feature may change.) Players will be able to decide what color they want any of their visible locations to be and set a 'tint' of that color on that location. The tint is applied to the location, not to the specific item in that location. Each change will require the use of a magical component that is expended when the tint is saved. Clicking on the Body Tint for any of these locations will bring up the color chooser window. Players can choose any of the pre-defined colors, or enter any valid number for each of the color values (Red, Green and Blue) to make any custom tint they desire. Once this tint is saved, any item placed in the dyed location will take on that color. This is a tint, though, not a change to the basic texture of the armor. It is not possible to remove colors inherent to the armor, so some armor pieces will tint differently than others. We've created a few pictures to show you the kind of variety that players will be able to create using this Legacy of Ykesha feature."

http://everquest.allakhazam.com/story.html?story=1316
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Old 11-30-2010, 12:40 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Silvermink [You must be logged in to view images. Log in or Register.]
All the items to make the dye's seem to be in game except empty vials which were intentionally removed by devs.
Yup. And we expect these to be put back in the game come Kunark... at least that's my guess.
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Old 11-30-2010, 02:23 PM
Henini Henini is offline
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LoY dye's where retarded!!!
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Old 11-30-2010, 02:24 PM
guineapig guineapig is offline
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This isn't about LoY dyes.
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Old 11-30-2010, 02:31 PM
Kaboombastic Kaboombastic is offline
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I stopped playing shortly after Kunark (busy with high school and all) but how exactly would the addition of dyes to armor be "retarded"?

I understand that we're going for a more original Everquest experience, but why is armor customization bad? It doesn't negate anything that made classic Everquest the bomb diggity: That is, create an environment that is sprawling, and forces you to rely on others or face challenging the world alone at your peril.
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Old 11-30-2010, 02:35 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Kaboombastic [You must be logged in to view images. Log in or Register.]
I stopped playing shortly after Kunark (busy with high school and all) but how exactly would the addition of dyes to armor be "retarded"?

I understand that we're going for a more original Everquest experience, but why is armor customization bad? It doesn't negate anything that made classic Everquest the bomb diggity: That is, create an environment that is sprawling, and forces you to rely on others or face challenging the world alone at your peril.

I think the point is that this is a part of the game that was in at the very least during Kunark. Nobody is really arguing this fact anymore that I'm aware of.
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