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  #1  
Old 01-04-2016, 07:38 PM
jabic jabic is offline
Sarnak


Join Date: Nov 2014
Posts: 318
Default Mob Pathing in Sebilis

There are some pathing problems with mobs in Sebilis. The "disco" and "crypt/emp" camps are the worst-affected.

1. When pulled, mobs will sometimes "fall through the world" into the lower level of Sebilis. Then, several minutes later, a massive train of myconids and ills/reet frogloks will train up with the mob that fell through the world and wipe the group in disco or crypt/emp, depending on which camp the mob originated at.

2. When pulled, mobs will sometimes warp to another part of the camp (often when pulled near a corner or doorway). Then, shortly after, a massive train of frogloks and/or undead will train to the group with the mob that warped and wipe the group in disco or crypt/emp, depending on which camp the mob originated at.

I'm not sure if there is another active thread for this issue (I couldn't find one). If so, sorry for the double post.
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  #2  
Old 01-05-2016, 07:05 AM
Nicoladen Nicoladen is offline
Aviak


Join Date: Nov 2014
Posts: 81
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The pathing has been screwy since it was first changed back in august [You must be logged in to view images. Log in or Register.]
Pahing before it was changed in august was good, but I guess it was too easy to exploit pathing because mobs would follow paths very tight.
First change made mobs warp through walls in HS etc. Later changes made them fall through the world. Recent changes I have seen have made mobs dart through the air (if you are levitating and trying to exploit moat pathing in CoM for instance) instead of following the "real" path of the bridge.
I don't know if some of it is intentional (and the mobs falling though the world is just "collateral damage") to avoid the pathing exploits though.
As a side note....this happens with charmed pets too :/ They sometimes fall through the world too.
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