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#1
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![]() I posted about this in the eqclassic forums several years ago. I went there earlier to see if my forum account still existed and it did. That's when I found this old thread I made. I thought it applies even more here at Project 1999, since we're deep into Velious now. Luclin was released December 2001. Tigole's post was made immediately after Luclin launch.
Unlike the comments made below (by Tigole) in Jan 2002, this server doesn't have Luclin. Does anyone know if it has the resist patch referenced by Tigole? However, what it does have is a much longer duration for classic, RoK and Velious. This server went for YEARS with classic and RoK, right? So my thinking is this should have created lots of high level players, potentially leading to several high level--clashing?--raiding guilds. So even though this server might not have the resist patch or AA's, the increased number of high level players might mimic the problems Tigole echoed. What's the problem? Content congestion. A limited number of raid bosses means guilds compete for them. The more congested it's, the more guilds will compete or be forced to get in line to schedule their raids. His point is the more congestion present, the more players will quit or have nothing to do for stretches of time, since there're no raids to do. He outlines several possible remedies for it, like increased spawn time or more raid content. (The obvious answer to content congestion in modern terminology would be instances. I've never liked them. Probably because Everquest was my first MMO--but otherwise I think they ruin the social atmosphere.) So finally, my question. Do you think there's raid content congestion on Project 1999, at this late stage in its life; and do you think Tigole's complaints have merit, if so what do you think the answers are? Raiding gameplay itself is a separate topic. I didn't raid much on live until 2009-10. For a few months I was in a midtier raid guild. It was highly disciplined. I was oftne impressed with the amount of work behind the scenes on their website and raid research. The guild leadership operated like military officers, placing expectations on those of us below. This highlights what ultimately pushed me away from raiding, just how regimented and time demanding it can be. It's unlike grouping, not nearly as friendly or adventurous. I understand some people prefer it. I say all this for some background on me. You can look up the link on internet archive (is down atm surprisingly--to power outage): http://www.legacyofsteel.net/oldsite/arc35.html Quote:
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 08-03-2017 at 03:02 AM..
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#2
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![]() Well, I read his post and I think the answer is obvious;
I think the answer to his problem is to release an expansion consisting almost exclusively of planar raid zones (although some areas of these zones can be grouped for xp). There should be a tiered key system to ensure all the zones get used. Maybe add additional incentives to key through the zones through extra abilities or an item that powers up. This should relieve congestion for a good time. Once players start massing in the top zone, just allow multiple copies of that zone to be opened. Also, maybe put a time limit on how long you can be in the top zone for at a time, with lock outs. | ||
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#3
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![]() Quote:
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#4
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![]() I do get stuck on games.
Only beat em up I need is Street Figher 2. Only team shooter I need is Counterstrike. The only queue simulator I need is Everquest. | ||
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#5
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![]() What did vi do after this scathing post?
__________________
Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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#6
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![]() Quote:
The issue is that this server is basically a playground created by Rogean, who has left it open for all to enjoy with him, as far as I can tell from what he has done and what he has made clear he is going to do. His plans are concrete, and none of his plans involve instances, or any modern methods to deal with content congestion. The only real solution that isn't a long term solution that they have already confirmed IS in the works is to create a Green server. This will be a freshly created new P99 server that will follow the timeline more correctly from the start of Everquest till the end of Velious, if I understand it correctly. The discontent of raiders here is of little consequence to the grand scheme of things I think, as content congestion simply isn't of any concern to the creator of this server. Adding any instances, or other modern day solutions to fix this problem on P99 simply Is Not Classic™. | |||
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#7
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![]() Instancing is awful in terms of a cohesive online world.
"You're in our world now" loses its meaning completely. More like you're in your own spawned instance now, amirite? | ||
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#8
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![]() Quote:
I think what ruins interaction is when games include a grouping/matchmaking system and instant portals to instances, that's when you lose the communication aspects in the MMO. As long as there's no instant grouping/matchmaking system or instant portals that make instances easy to access, you still have people needing ports to places, and you still force people to have to create their own groups to succeed in the instances. | |||
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#9
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![]() Quote:
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<Millenial Snowfkake Utopia>
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#10
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![]() Looks like to me LoS didn't actually want to kill AoW else they would have put an alarm and wake up during the night to kill it while euros / asians would leave him up in arena.
__________________
Yamakasi - Grand Master // Isoka - Oracle
Froggie - Phantasmist // Choui - Sorcerer Mylene - Arch Mage // Fools - Virtuoso Cerras - Hierophant // Dharkan - Warlock Kirua - Assassin // Veuve - Gravelord Tornade - Warder // Fikko - High Priest Dikkenek - Warlord // Barraki - Crusader | ||
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