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#1
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![]() Hey all, so I haven't played in about 6 months so, friends quit and I got bored of working EC tunnel =/. Anyway, I heard about Kunark coming soon and figured Id give it another shot and this time maybe try to get into a guild so I wont have to play solo so much.
I don't think I want to go back to my Druid, so I thought maybe I would just reroll something else and start over again. However with Kunark coming soon I really don't know what changes will be made to the different class's, who will be buffed or nerfed or evened out etc. I was hoping some people on the forums here who already know what to expect could help me out a little? Originally, before I made my Druid I was thinking of doing a Warrior because I wanted to be a class that was in demand and could get groups easily, so I figured hey, a tank. However back then everyone told me Warriors are terrible for tanking now and to just play an SK or Pally and wait for Kunark to be a warrior. So my question is, which class's are going to go through the biggest changes in Kunark, and what are they? I still am looking to play a class that will be in demand and can get groups pretty easily. Also, I am not really interested in doing the big raids and such later, mainly just want to level up, see the content, have some good times. Not sure if that makes a diff in what is suggested to play or not? Oh also, I have some pp on my Druid that I could prob use to twink a little bit to help out with the leveling. Anyway, thanks for reading! Wow this turned out to be more of a rant then a simple question bout Kunark, sorry lol >_> | ||
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#2
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![]() I believe that between Taunt being changed and new items, Warriors are plenty improved in Kunark.
Many of the "changes" just have to do with the progression of abilities past 50, so some classes ramp up in power, while others stay the same. | ||
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#3
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![]() Shamans (torpor) and Wizards (lures) get better in the end-game. Mages (or at least their fire pets) get worse. Overall itemization greatly helps melee classes.
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Gorek Stormborn - Ogre Shaman
Darian J'Narus - Dark Elf Heretic "Thou speak'st aright; I am that merry wanderer of the night." | ||
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#4
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![]() Feign Death will change. Currently, when a monk(or sk, or necro) successfully FD's, every mob forgets about him 100% of the time. Once the FD nerf occurs, mobs above lvl 32(I think) will forget about the monk only a small percent of the time. Instead, they'll reaggro the monk when he stands up unless they have returned to their spawn point or a certain amount of time has passed. This makes pulling easier at times and harder at other times.
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#5
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#6
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![]() Are they also removing XP penalties with kunark or is that patch waiting a month or two? (or was that not kunark)... I know hybrids had a bunch of spell changes and mana pool changes in kunark...
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#7
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![]() How is taunt being changed in Kunark? Whatever the change is, will it make Warriors more desirable group tanks for leveling then other classes, or atleast on par with SKs?
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#8
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![]() Quote:
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Omnimorph - Enchanter
I enchant things... | |||
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#9
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![]() I thought the monk FD change was in Velious. Am i nuts?
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<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | ||
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#10
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![]() Quote:
I am also curious about when/if Hybrid penalties will be taken off. You all know how adamant i am about expressing the shit sandwich that is the Hybrid Penalty. I thought it was after Kunark, but someone else told me that it was after Velious.
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