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#1
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![]() I have noticed a bug where mobs will return home (in my case after I FD) and upon reaching home, they vanish. They are still there, but I cannot see them, nor target them. If I run over to that spot/area or pull by it, they aggro and then become visible. I am unsure what causes this, it may be a z axis thing, or them falling through the floor or wall, or somehow being out of sync with this dimension..lol.
Example: Upon pulling King Tranix's room I successfully split off King Tranix and we kill him. I run back up for another pull and when I look in the room I only see one of the giants flanking his throne. When I pull by the spawn point where I do not see the giant, or run over to it, he aggros and upon running from that area he begins to chase and I now see him. I have seen this behavior in other zones mostly (because of raids and what zones I take my monk) Sebilis, the planes and soldungb.
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#2
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![]() I also have this issue when monks FD split.
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#4
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![]() This happens a lot @ King in Seb. Especially the platform merbs.
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Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. ![]() | ||
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#5
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![]() I've seen this happen too. The mob returns to the proper X&Y coordinates but sometimes they basically fall through the floor and are at the bottom of the zone.
Since mob agro & attack ranges aren't limited by height, they then agro and beat you to death from under-ground.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#6
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![]() happens at king and seb. is borked.
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