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#1
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![]() if you ruin/raise faction while under an illusion (i.e. de-mask), is it permanently raised/lowered under the illusion or original form?
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#2
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![]() Yes.
Faction works as a series of variables. For example, most dark elves in Neriak worship Innoruuk, and certain classes are valued over others (non-necro casters are kind of looked down upon, for example). Obviously dark elves are preferred there over other races. If you have a high elf enchanter that worships Tunare (bad example, since most chanters go agnostic), for example, your faction might break down like this (using totally made-up numbers): high elf: -500 faction enchanter: -100 faction tunare follower: -500 faction existing faction work: none total: -1100 faction (let's call this scowling) If you have a dark elf illusion on, you might get the following: dark elf illusion: +200 faction enchanter: -100 faction Tunare follower: -500 faction existing faction work: none total: -400 (maybe this is dubious or apprehensive, but non-KoS) If you were to put in the time (or in Neriak's case, red wine) to boost your faction while under an illusion, the existing faction work would eventually become dominant, and you might not need the illusion to remain non-KoS. Spells like Alliance give you a free +200 (or so) faction, too. You might never get to max faction because I think there's a cap on how much work you can do (I doubt a Tunare-following high elf could ever get very high), and this is by design, but you can usually get in good enough to be non-KoS.
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Nocte: 60 Cleric
Duchess: 60 Rogue Bizarro Nalkin: 55 Gnecromancer | ||
Last edited by Nocte; 07-09-2013 at 01:51 PM..
Reason: formatting
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#3
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![]() Too many deities in EQ, I guess the idea was good but half of them are just a waste at this point :/
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#4
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![]() I think faction caps are a myth, probably brought about by other confusing elements such as faction floors (most merchants will never con below dubious even if your true faction is scowling), and huge faction offsets. For example, I turned in probably 500ish stacks of bone chips to get to apprehensive with Cabilis Residents. For the first 450 or so, they all scowled at me (except for the merchants). Also, some of the Crusaders don't con the same as others... so apparently these offsets can be on a per-mob or per-zone basis.
I'm fairly confident that I could turn in a couple hundred more stacks to get to warmly with Cabilis Residents, but to shave a few coppers off my Earthworm Munch bill, it's just not worth the effort. | ||
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#5
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![]() Information from the great and wise Enchanters of olde:
On top of your own faction changing efforts, the following things affect faction: God - NPCs instinctively know what religion you are. And this is fixed. If you're an Inny worshipper, you always get the same Inny worshipper modifer. Race - You get the fixed, base faction of whatever Race you happen to look like at the time. Class - NPCs can tell what you do for a living. And this is fixed. Spells can alter faction. For instance, Collaboration. NPC-specific modifier. For instance, Gypsies held to their beliefs, regardless of any spell cast. A Zone modifier may exist, but is only extremely rarely present, and even then maybe not until Velious. Rumour is that this Zone modifier used to cause an erroneous "[random mob] strikes you for blah blah... [random mob] dies." message when you immediately zoned. Combine them all in some arcane way and you get your total faction. | ||
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#6
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![]() You can decrease your faction enough that a mask won't help.
But you can increase it back again with the red wine quest. Just do the red wine quest before you kill them darkies. | ||
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