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Old 10-16-2019, 03:34 PM
soronil soronil is offline
Sarnak


Join Date: Aug 2013
Posts: 475
Default non-classic F9 camera modes and mouse-wheel behavior

Currently 3rd person is "OP" and makes classic less difficult due to increased situational awareness. It was much more difficult to use at launch

Mousewheel zoom i think everyone knows did not exist in our timeline and needs to go away. not sure how difficult it is to effectively break that on the client side.

The next two f9 modes (overhead and chase) are also much more powerful than they were in classic:

Quote:
September 25, 2001 3:00 am
third-person camera modes (overhead and chase). They will work similarly to first-person mouselook (i.e. your character's heading will change when you move the mouse left or right, the left and right movement keys will cause your player to strafe, and the camera angle will pitch up or down when you move the mouse forward or back). These changes should make those first two third-person camera modes more useful.
To summarize the changes:
First person -> remove mousewheel (introduced outside of our timeline)
overhead -> heading does not change using mouselook. mouselook+left/right movement does cause strafing (introduced september 2001)
chase -> same as overhead. Also does not change camera angle angle when mouselooking up and down (introduced september 2001)

I know that since these are client side, some (or all) of these may be difficult to implement. Just wondering if we can get a "yes" "eventually" or "never" answer on these so we can quit talking about it

edit:
Secets mentioned maybe helping with this here:
https://www.project1999.com/forums/s...&postcount=116
Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
Sounds like something I'll cook up this weekend and submit for Green.

I know exactly the situation this is referencing. Would be great to have it era locked.
Last edited by soronil; 10-16-2019 at 03:36 PM..
 


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