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![]() Since Green launched, I've gotten an enchanter to level 25, my first character past the early teens (and that was in the original Kunark era).
I've tried to charm solo a number of times, but have found it frustrating. When it works, I'll kill two mobs and end up with about 40% mana. This seems alright, not great, and meditating back to full doesn't take that long. Much more often, I'll end up around half health. Sometimes this is because of a random charm break. Mostly it's because, after casting invisibility to intentionally break the charm, the mob gets in a few hits before I can root, mez or kill it. Regenerating at 3/tick with about 450 health, a pull that doesn't go perfectly often leaves me sitting for 5-10 minutes to regen. Troll illusion helps a little, but this play style is ultimately more dull than I was expecting - especially compared to my level 10 necromancer, for whom soloing is a breeze. What strategies are enchanters using to mitigate this? Is a spyglass required for enchanter soloing? Is there anything I can do to regenerate myself faster? | ||
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