From:
http://www.eqclassic.org/forums/view...&t=702&start=0
Quote:
"Wizards now have an inherent chance to score a critical blast with
their damage spells after 11th level. This ability does not lessen the
chance of scoring a critical hit with Alternate Experience abilities
that grant criticals " - march 22 2002
luclin was dec. 2001
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I would like to suggest applying wizard spell criticals. I know it doesn't fit into the "classic" definition, but neither does; blocking MQing (-jboots) and 2-Boxing, high-polygon red-skeleton pet models, etc etc. I can only remember the positive from this application of innate criticals once 12+.
?