Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-04-2011, 07:26 PM
mimixownzall mimixownzall is offline
Fire Giant

mimixownzall's Avatar

Join Date: May 2010
Location: Western OK
Posts: 642
Default Offhand Delay...

I've done some searching but can't see anything concrete about how the offhand delay works on this server.

I was originally told that on this server your offhand swings independantly of your mainhand.

Then today I get told that your offhand goes off of your mainhand delay.

Can someone tell me for sure what the truth is?

Thanks.
__________________
Red 99 - Baarph

Quote:
Originally Posted by Darwoth View Post
What is griefing to you anyway? Getting killed without a white glove to the left cheek and a formal declaration of imminent fisticuffs?
Quote:
Originally Posted by Ceros View Post
If you guys hadn't noticed, mimix ownz all, so just give in.
  #2  
Old 05-04-2011, 07:48 PM
baalzy baalzy is offline
Planar Protector

baalzy's Avatar

Join Date: Mar 2011
Posts: 1,860
Default

It's independent on this server, and it was on live too. It was just a common misconception that it was tied to your main hand.

http://www.thesteelwarrior.org/forum...read.php?t=119

Also answered (albiet briefly) in the FAQ thread:
http://www.project1999.org/forums/showthread.php?t=1002

Another thread about dual wield delay here:
http://www.project1999.org/forums/sh...al+wield+delay

Everytime your off-hand delay recycles, a DW check is made. If successful, you swing, if not, you don't swing and wait until the next time your delay recycles.

Almost every question you can possibly think of has been asked on these boards. Try the search function [You must be logged in to view images. Log in or Register.].
__________________

Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid

Red99
Baalz Less - Humger, Baalzy - Ikscro

If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
Picture courtesy of azeth
  #3  
Old 05-04-2011, 07:50 PM
Bones Bones is offline
Fire Giant

Bones's Avatar

Join Date: Oct 2009
Posts: 553
Default

nvm, was answered above.
  #4  
Old 05-04-2011, 07:54 PM
Dantes Dantes is offline
Fire Giant

Dantes's Avatar

Join Date: Apr 2010
Location: Portland, OR
Posts: 808
Default

So when why does anybody give a shit about the Moss Covered Twig or the Barbed Scale Whip here if main-hand delay has nothing to do with offhand delay?
__________________
Dantes Infernus
57th Level Champion of Rallos Zek

"Life's short and hard like a body building elf."
  #5  
Old 05-04-2011, 07:59 PM
Kender Kender is offline
Fire Giant


Join Date: Aug 2010
Posts: 879
Default

Quote:
Originally Posted by Dantes [You must be logged in to view images. Log in or Register.]
So when why does anybody give a shit about the Moss Covered Twig or the Barbed Scale Whip here if main-hand delay has nothing to do with offhand delay?
because swinging a speed 10 weapon at high level with damage bonuses per swing from the main hand is godly. not so much in the secondary when there are no damage bonuses
  #6  
Old 05-04-2011, 08:38 PM
Supaskillz Supaskillz is offline
Planar Protector


Join Date: Feb 2011
Posts: 1,167
Default

Off hand is absolutely independent. MCT and whip are great b/c your primary weapon receives a static dmg bonus independent of the weapons dmg/dly, which makes low dly weapons have an inherent advantage. For this reason jace mace is superior to say CSS in your main hand as well.
  #7  
Old 05-05-2011, 12:05 AM
mimixownzall mimixownzall is offline
Fire Giant

mimixownzall's Avatar

Join Date: May 2010
Location: Western OK
Posts: 642
Default

So, dual wielding jade maces as a monk isn't such a bad thing, correct?
__________________
Red 99 - Baarph

Quote:
Originally Posted by Darwoth View Post
What is griefing to you anyway? Getting killed without a white glove to the left cheek and a formal declaration of imminent fisticuffs?
Quote:
Originally Posted by Ceros View Post
If you guys hadn't noticed, mimix ownz all, so just give in.
  #8  
Old 05-05-2011, 12:13 AM
Hasbinbad Hasbinbad is offline
Planar Protector

Hasbinbad's Avatar

Join Date: Oct 2009
Location: Vallejo, CA
Posts: 3,059
Default

Test dual wield function for yourself:
use a dual wielding class
mainhand a non-weapon (e.g. fire beetle eye)
offhand a weapon
autoattack a mob
marvel as your offhand swings without your mainhand ever swinging
TY to reiker for this test

Also, moss covered twig is shit on this server; delay is capped at 9 (haste barely effects a MCT) and damage bonuses do not function the same way here that they did on kunark live, so you still hit for almost nothing. GG to anyone who has bought a MCT on this server.
__________________
  #9  
Old 05-05-2011, 12:19 AM
Kassel Kassel is offline
Fire Giant

Kassel's Avatar

Join Date: Sep 2010
Posts: 682
Default

Holding stats constant, all that matters is ratio.

Offhand is pure ratio listed on the weapon !
Main hand is similar but you need to add the damage bonus into the equation.
so a jade mace at 9/18 is 20/18 at lvl 60. which is a 1.111r ratio.
MCT is 3/10 MH and 14/10 with the dmg bonus or a 1.4 ratio.
THe lower delay the weapon has, the beter the ratio will be when you include the static damage bonus on the main hand.
__________________
<< Nester the Molester - 60 Rogue >>

<< Hassel the Hoff - Druid of the 55th Grind >>
<< Kassel the Koff - Monk of the 52st Train >>
  #10  
Old 05-05-2011, 11:55 AM
Rejuvenation Rejuvenation is offline
Kobold

Rejuvenation's Avatar

Join Date: Aug 2010
Posts: 195
Default

It is much more accurate to factor in damage bonus as .5 actual weapon damage.

Older formulas were approximated by Max Swing = 2*weapon damage+ dmg bonus.

When isolating only max hits, (maximizing modal damage, since max hits are the most common) each 2 points of dmg bonus is equivalent to 1 additional point of true damage.

Your calculations of MCT and JM ratios are way too high.

MCT at level 60 (11 damage bonus) is more closely modeled as 8.5/10 unhasted, or a ratio of .85

Jade Mace at 60 is 14.5/18, or .8055

One thing to consider is truncation after haste. Weapons with larger delays will benefit from haste via damage bonus calculations more than a weapon with lower delay, because it requires a higher percentage haste to reduce delay by a single point when the weapon's base delay is already low.

MCT with Visions of Grandeur (58% spell haste) and an FBSS equipped (21% worn haste) assuming no minimum haste cap now has a delay of 5.58. The new ratio now would be 1.5215.

Jade Mace with 58% + 21% haste: New Delay: 10.056 New Ratio: 1.4419

I'm not positive how the client factors in non-integer values as delays, I wouldn't be surprised if they are rounded up to the next highest integer value, which would slightly change the estimated hasted ratios.

All of this being said, melee damage does not match up consistently to the 2*weapdmg +dmg bonus model I used on this server. Honestly I believe that ratio has a stronger influence on total DPS rather than low delay and dmg bonus, but I haven't had the chance to parse substantially and find a newer equation.
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:15 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.