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#1
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![]() I've done some searching but can't see anything concrete about how the offhand delay works on this server.
I was originally told that on this server your offhand swings independantly of your mainhand. Then today I get told that your offhand goes off of your mainhand delay. Can someone tell me for sure what the truth is? Thanks.
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#2
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![]() It's independent on this server, and it was on live too. It was just a common misconception that it was tied to your main hand.
http://www.thesteelwarrior.org/forum...read.php?t=119 Also answered (albiet briefly) in the FAQ thread: http://www.project1999.org/forums/showthread.php?t=1002 Another thread about dual wield delay here: http://www.project1999.org/forums/sh...al+wield+delay Everytime your off-hand delay recycles, a DW check is made. If successful, you swing, if not, you don't swing and wait until the next time your delay recycles. Almost every question you can possibly think of has been asked on these boards. Try the search function [You must be logged in to view images. Log in or Register.].
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#3
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![]() nvm, was answered above.
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#4
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![]() So when why does anybody give a shit about the Moss Covered Twig or the Barbed Scale Whip here if main-hand delay has nothing to do with offhand delay?
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Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | ||
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#5
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![]() Quote:
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#6
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![]() Off hand is absolutely independent. MCT and whip are great b/c your primary weapon receives a static dmg bonus independent of the weapons dmg/dly, which makes low dly weapons have an inherent advantage. For this reason jace mace is superior to say CSS in your main hand as well.
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#7
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![]() So, dual wielding jade maces as a monk isn't such a bad thing, correct?
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#8
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![]() Test dual wield function for yourself:
use a dual wielding class mainhand a non-weapon (e.g. fire beetle eye) offhand a weapon autoattack a mob marvel as your offhand swings without your mainhand ever swinging TY to reiker for this test Also, moss covered twig is shit on this server; delay is capped at 9 (haste barely effects a MCT) and damage bonuses do not function the same way here that they did on kunark live, so you still hit for almost nothing. GG to anyone who has bought a MCT on this server.
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#9
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![]() Holding stats constant, all that matters is ratio.
Offhand is pure ratio listed on the weapon ! Main hand is similar but you need to add the damage bonus into the equation. so a jade mace at 9/18 is 20/18 at lvl 60. which is a 1.111r ratio. MCT is 3/10 MH and 14/10 with the dmg bonus or a 1.4 ratio. THe lower delay the weapon has, the beter the ratio will be when you include the static damage bonus on the main hand.
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<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | ||
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#10
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![]() It is much more accurate to factor in damage bonus as .5 actual weapon damage.
Older formulas were approximated by Max Swing = 2*weapon damage+ dmg bonus. When isolating only max hits, (maximizing modal damage, since max hits are the most common) each 2 points of dmg bonus is equivalent to 1 additional point of true damage. Your calculations of MCT and JM ratios are way too high. MCT at level 60 (11 damage bonus) is more closely modeled as 8.5/10 unhasted, or a ratio of .85 Jade Mace at 60 is 14.5/18, or .8055 One thing to consider is truncation after haste. Weapons with larger delays will benefit from haste via damage bonus calculations more than a weapon with lower delay, because it requires a higher percentage haste to reduce delay by a single point when the weapon's base delay is already low. MCT with Visions of Grandeur (58% spell haste) and an FBSS equipped (21% worn haste) assuming no minimum haste cap now has a delay of 5.58. The new ratio now would be 1.5215. Jade Mace with 58% + 21% haste: New Delay: 10.056 New Ratio: 1.4419 I'm not positive how the client factors in non-integer values as delays, I wouldn't be surprised if they are rounded up to the next highest integer value, which would slightly change the estimated hasted ratios. All of this being said, melee damage does not match up consistently to the 2*weapdmg +dmg bonus model I used on this server. Honestly I believe that ratio has a stronger influence on total DPS rather than low delay and dmg bonus, but I haven't had the chance to parse substantially and find a newer equation.
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Rejuvenation <Divinity>
60 Cleric | ||
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