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#1
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![]() Pet's (eg enchanter pets, mage pets, shammy pets) are currently taking up a target for rains with 100% resists.
Eg. on a single mob Tears of Solusek should hit 3 waves, but if a pet is engaged on the mob, only 2 waves will fall, with the pet 100% resisting and counting as a target for the purpose of the rain. Thanks!
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Eldar Oftenlost
Alderac Oftenlost Zkanas Oftenlost <Vesica Dei> | ||
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#2
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![]() Aside from this, the rains do not work like they did in Classic altogether: a rain spell used to apply its damage 4 times maximum. So if you had 2 or more targets, only 2 targets would be hit on the first and second waves (all the other would resist) and all would resist the third one. I never understood why that was (or maybe I've been unlucky on the 100's of rains I've cast). This got fixed later on (much much later on).
Nagash / Petitpas | ||
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#3
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![]() Was just about to post on this, but did a search and found this thread... Pets are eating waves of shaman rain spells as well.
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#4
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![]() This pet issue aside, the rain line always sucked in classic. The way it worked back then, The 3rd wave of ALL rain spells would be 100% resisted if the mob was over lvl 20, and under 10% hp. Making rain spells a limited use spell at best, as in most groups, mobs will be around 10% hp when that last wave is about it land.
The spell was changed in this patch in 2003: ------------------------------ August 26, 2003 ------------------------------ - AE Rain Spells were resisted 100% of the time when an NPC was above level 20 and had less than 10% of its hit points left. This will no longer happen. If this restriction is not in, please add it to all ae rain spells =) Lets be Classic!! Oh and also, I beleive this particular spell has a -10 resist adjust on p99. It should be zero. Per lucy " 2002-09-04 11:33 Changed Resistadj from 0 to -10 " It was always zero in classic, was changed in 2002 to -10. | ||
Last edited by Brinkman; 05-11-2011 at 08:30 PM..
Reason: Fixed bad info; spelling
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#5
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![]() Yep rain is BROKEN.
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