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Old 05-13-2011, 01:56 AM
Duie Duie is offline
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Default Hybird spells

Think we can get those lowered to a reasonable level? i mean lvl 255 for panic animals is a bit much [You must be logged in to view images. Log in or Register.]
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Old 05-13-2011, 03:27 AM
Zuranthium Zuranthium is offline
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Speaking of which, the Charm Animal spells should have been better for Druids and Rangers (Shaman should not get the line at all). I believe those spells should turn the charmed animal into a permanent pet, until it dies or you leave the zone. This would have to be balanced so that characters can't charm overly powerful pets in comparison to their level. It doesn't make sense that the animals should only befriend you for a short, random duration and then attack you when it wears off. This game was based upon D&D and that really goes against the entire flavor of Druids and Rangers.

Although I actually just looked up the spells that Rangers get and see the Charm Animal line missing. Am I remembering the game wrong? Or is this server not yet using the Hybrid upgrades that were implemented in the game during classic? I remember there were a long series of buffs to improve the casting abilities of hybrids. They were:

1.) Giving Hybrids MEDITATE (I know this is in the game)
2.) Increasing the mana pools of Hybrids
3.) Improving the spell selection of Hybrids (moving some spells to early levels and introducing other ones)
4.) Changing the manner in which casting spells and attacking worked within the combat engine so that when you cast a spell, it doesn't reset the timer of the last attack you were in the middle of
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  #3  
Old 05-13-2011, 03:34 AM
Reynard_CT Reynard_CT is offline
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Default Hybird or Highbird?

I remember Highbird! He was a mangina from CT who started Transcended Time, a guild which took the server by storm and geared up many folks who later went on to become Hellfire Club. HFC quickly became, and still is, the best guild on the server. They overtook The Relentless, Shadowed Soul, and many others.

Of course this thread seems to be more about hybrid spells, in which case you probably meant "Hybrid."
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Old 05-13-2011, 03:34 AM
Humwawa Humwawa is offline
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1. Server uses the ''updated" hybrid mana levels.
2. Charm Animal is no different from any other charm, and I don't care about the roleplay connotations of befriending an animal - you're throwing it at angry monsters that violate it for your pleasure, until it can't take anymore of your tyranny and goes Kunta on your ass. Roleplay that.
3. Grapes.
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Old 05-13-2011, 03:38 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
2. Charm Animal is no different from any other charm, and I don't care about the roleplay connotations of befriending an animal - you're throwing it at angry monsters that violate it for your pleasure, until it can't take anymore of your tyranny and goes Kunta on your ass. Roleplay that.
LOL. But, yeah, I would argue that Charm Animal should be different from the Mesmer charm. Mesmers are exerting their will over you, forcing you to do their bidding.

When a Druid or Ranger calls upon an animal companion, it is because they are both bound to nature and the animal will do ANYTHING necessary to protect its homeland.
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Old 05-13-2011, 10:59 AM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
LOL. But, yeah, I would argue that Charm Animal should be different from the Mesmer charm. Mesmers are exerting their will over you, forcing you to do their bidding.

When a Druid or Ranger calls upon an animal companion, it is because they are both bound to nature and the animal will do ANYTHING necessary to protect its homeland.
that would be better implemented with a permanent pet for both classes, or perhaps with a swarm pet spell. Or with a dire charm type charm.
This is why I think that WoW hunters are so cool - they actually go out and TAME a pet they like.
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Old 05-13-2011, 11:03 AM
Ennoia Ennoia is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
LOL. But, yeah, I would argue that Charm Animal should be different from the Mesmer charm. Mesmers are exerting their will over you, forcing you to do their bidding.

When a Druid or Ranger calls upon an animal companion, it is because they are both bound to nature and the animal will do ANYTHING necessary to protect its homeland.
'Hey, grizzly bear, go kill that other grizzly bear over there'. Game. Set. Match.
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  #8  
Old 05-13-2011, 11:14 AM
Messianic Messianic is offline
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Quote:
Originally Posted by Duie [You must be logged in to view images. Log in or Register.]
Think we can get those lowered to a reasonable level? i mean lvl 255 for panic animals is a bit much [You must be logged in to view images. Log in or Register.]
That's because rangers didn't get the spell until velious. It'll be changed to the appropriate level when the time is also appropriate.
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  #9  
Old 05-13-2011, 11:23 AM
Nagash Nagash is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Speaking of which, the Charm Animal spells should have been better for Druids and Rangers (Shaman should not get the line at all). I believe those spells should turn the charmed animal into a permanent pet, until it dies or you leave the zone. This would have to be balanced so that characters can't charm overly powerful pets in comparison to their level. It doesn't make sense that the animals should only befriend you for a short, random duration and then attack you when it wears off. This game was based upon D&D and that really goes against the entire flavor of Druids and Rangers.
Remember the very purpose of the server is to stick to EQ Classic (well, with Kunark now). Charm has never been a permanent effect. And before you say it, nothing will be changed just because it would have been better as it would defeat the purpose of the server [You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Although I actually just looked up the spells that Rangers get and see the Charm Animal line missing. Am I remembering the game wrong? Or is this server not yet using the Hybrid upgrades that were implemented in the game during classic?
Fear animal was added to the rangers spell list in Velious, don't remember them ever receiving charm animal. The shaman did but couldn't charm on par animals after level 34 (IIRC, that was a long time ago)

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I remember there were a long series of buffs to improve the casting abilities of hybrids. They were:

1.) Giving Hybrids MEDITATE (I know this is in the game)
As you say it's in game [You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
2.) Increasing the mana pools of Hybrids
Believe this happened during Velious.

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
3.) Improving the spell selection of Hybrids (moving some spells to early levels and introducing other ones)
Didn't happen before Luclin (or maybe even later) so will never be on the server.

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
4.) Changing the manner in which casting spells and attacking worked within the combat engine so that when you cast a spell, it doesn't reset the timer of the last attack you were in the middle of
Casting spell stopped resetting the attack timer of hybrids in Velious era IIRC

One extra thing, hybrids will stop receiving an xp penalty some time during Velious.

So all in all, yes you remember correctly, hybrids are given the shaft... They deserve it and they love it :P

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  #10  
Old 05-13-2011, 01:21 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Speaking of which, the Charm Animal spells should have been better for Druids and Rangers (Shaman should not get the line at all). I believe those spells should turn the charmed animal into a permanent pet, until it dies or you leave the zone. This would have to be balanced so that characters can't charm overly powerful pets in comparison to their level. It doesn't make sense that the animals should only befriend you for a short, random duration and then attack you when it wears off. This game was based upon D&D and that really goes against the entire flavor of Druids and Rangers.
What? [You must be logged in to view images. Log in or Register.]
This isn't a custom EQ server.
And if you want to talk about proper roleplaying, druids shouldn't be allowed to kill any animals without completely loosing faction with their guild hall or deity or something. Let's start with that if you want to get technical. [You must be logged in to view images. Log in or Register.]
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