![]() |
#1
|
|||
|
![]() Q: How do DoTs Work Here?
I remember hearing/reading that the DoT spells will overwrite one another. But I want to confirm if this is true or false. In these situations, having more than a couple of necro's rreally wouldnt do much for a raid (except providing more mana for healers). I know Necros have mana funneling and other uses in high level raids - Anyway, I have been considering rerolling as a different caster if this is the case. I havent really been too active here but I like my necromancer, it's just that it feels a bit futile if she wouldnt really be useful in raids with more than 1 necro present. Just looking for some opinions / advice. Has anyone specifically not rolled a DoT class because of the classic DoT mechanics in groups/raids? -Loretta | ||
Last edited by Aeolwind; 03-03-2010 at 12:47 PM..
Reason: Setting proper bug type.
|
|
#2
|
|||
|
![]() dots without side effects stack.
| ||
|
#3
|
|||
|
![]() DoTs here aren't working like they did in classic so more then 1 necro works just fine. Necros are awesome when played well, and I absolutely love having more then 1 around. If you enjoy it, keep playing it.
__________________
Satsui - Rogue
| ||
|
#4
|
|||
|
![]() I didn't know necro dots stack? Can you confirm this?
| ||
|
#5
|
|||
|
![]() This was a big argument in OOC the other day,
From testing, two druid Dots of the same type stack, the same with necros. | ||
|
#6
|
|||
|
![]() Oh we got to hurry up and nerf DOTs ASAP.
There, I put it on my list. Haynar | ||
|
#7
|
|||
|
![]() Thanks everyone for your replies [You must be logged in to view images. Log in or Register.] this reassures me - I am only like lvl 19 anyway but I would of probably rerolled if this was a issue due to lack of DPS potential for the end game and flexibility down the road. Hmm Starcraft 2 beta or P99 Necromancer, decisions decisions [You must be logged in to view images. Log in or Register.].
| ||
|
#9
|
||||
|
![]() Quote:
Our dots are semi nerfed. The lenght is not what classic was. We have some dots that last 3 mins. I dont rember them being so week when i played on live. 80 with 600aa. Our life leech was pretty bad before the last patch. Roegan actually fixed the transfer rate. It was eating more hp than mana than it should have. I lol when i see necros with manastones. Its a cool toy but its abosultly useless for us starting at 39. And at 50 its slightly better. Thats why necros mostly dot the target then pump and dump there mana on raids. Thats what i use to do. Alot of end gear necros get really bored due to being your sole job. Once you gear up and your bored your only option is to raid, farm mats and pump and dump. Like the cheap whore you are. With how weapon delay dosen't effect pets haste lvls. Its put a damper on pets imho. The 49 necro pet in live with x2 fine steel daggers was rambo. The daggers were 3/19 and would drop the pet delay. This didn't get fixed until kunark. Then pets were toned down verrant said it was a bug that was never intended. But its removed here. Our pet haste buff only lasts 5mins and in classic it was 15min. Kinda like how druid ds is a little off. Mage pets didn't dw for a year in classic. Druids are already the most efficient with quad kiting. They also dont have a -10% exp penalty that int castesr get. Hell play an assling and you get a 5% exp bonus. You ll be 2-3 lvls ahead of your friends of the same play time. Mine already are and i don't sleep as it is. Just saying... [You must be logged in to view images. Log in or Register.] This server resembles classic but its not 100% classic. Enough to notice when playing for large amount of hours. Not just looking at the class over 1 pull. Then again a pro chanter just tears shit apart on this server. Its not easy but with the right gear and know how. There fucking gods. Not every class is in line with classic, some are bad, some are ok some are opd. | |||
Last edited by siinge; 03-02-2010 at 10:16 PM..
|
|
#10
|
||||
|
![]() Quote:
I have not looked at the code for dots, nor had I even remembered exactly how dot stacking used to be until it was brought up in this thread. When this will be worked on? Not by me this week. Probably not next week either. At this point it is not game breaking, and it is not in the category of an "easy fix", so it will be on the back burner. Haynar | |||
|
![]() |
|
|