Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-16-2011, 01:50 PM
Vanessa Vanessa is offline
Kobold


Join Date: Feb 2011
Posts: 115
Default Paladin or Shadow Knight

I am completely torn between which one to go, was hoping I could come to forums and get some opinions from you guys to help me make up my mind. I know they are both basically the same class with just small differences right? As in, Pallys use Flash of Light while SKs use DC, Pally armor is white and SK armor is black, Pally have LoH SK have Harm Touch etc

But what are some of the bigger / more important things I am missing here because it seems like there is hardly any Paladins on this server, and if they are so similar to SK's then why is it that there are like 10x as many SK's as there are Paladins?

Advice / Info / Opinions / Suggestions wanted! Thanks!
  #2  
Old 06-16-2011, 01:54 PM
xshayla701 xshayla701 is offline
Fire Giant

xshayla701's Avatar

Join Date: Feb 2010
Posts: 811
Default

SKs can FD and dot shit as well as lifetap. SKs get the lower level necro pets. Paladins have stuns/blinds, lull, bebe heals, and root. I think it just depends more on your play style. GL choosing!
__________________
  #3  
Old 06-16-2011, 01:56 PM
Ektar Ektar is offline
Planar Protector

Ektar's Avatar

Join Date: Oct 2009
Location: Old World
Posts: 1,188
Default

it'll come down to what you want to play. I love paladins and would never play a different class in any game ever. I never roleplay in eq but the idea of what a paladin is tingles my giblets.

Otherwise they're not "the same" class with opposing differences like that. For example, LoH and HT are counterparts, but they aren't "opposites" like white vs black armor. They have distinct different roles in the game.

Paladins are good safety nets. They armored and can steal a mob off someone with a quick cast of stun or whatever else. They can heal well in a disaster and, obviously, LoH also. Now in kunark with a group heal, they're even better safety nets. When I played my groups were ever safer when I was there. Not only because I was a paladin but because I rocked socks.

SKs I can't say as much about, someone else can hop in.
__________________
"...we're gonna be doin' one thing and one thing only... killin' Nazis."
  #4  
Old 06-16-2011, 01:57 PM
Extunarian Extunarian is offline
Planar Protector

Extunarian's Avatar

Join Date: May 2010
Location: MN
Posts: 1,186
Default

Quote:
Originally Posted by xshayla701 [You must be logged in to view images. Log in or Register.]
Paladins ...bebe heals
A 57 paladin can heal as well as I can [You must be logged in to view images. Log in or Register.]
__________________
Jorg Shaman
  #5  
Old 06-16-2011, 02:00 PM
Ektar Ektar is offline
Planar Protector

Ektar's Avatar

Join Date: Oct 2009
Location: Old World
Posts: 1,188
Default

ya. Paladins get greater heal along with druids and shamansi n original. In kunark they get superior heal along with druids and shamans. The difference is mana total. This is why their heals are only good in a moment of need, and not reliant on them otherwise.
__________________
"...we're gonna be doin' one thing and one thing only... killin' Nazis."
  #6  
Old 06-16-2011, 02:00 PM
Supaskillz Supaskillz is offline
Planar Protector


Join Date: Feb 2011
Posts: 1,167
Default

SK's get utility advantages like invis(insta click with CoS), snare, and feign death. They also have the ability to be a race with innate regen(troll, iksar), or that cannot be stunned from the front(ogre).

Paladins have self heals and stuns which can mean better damage mitigation and saving your healer mana. There are not many paladins so you will get class specific armor and weapons easier than as an sk.
  #7  
Old 06-16-2011, 02:00 PM
xshayla701 xshayla701 is offline
Fire Giant

xshayla701's Avatar

Join Date: Feb 2010
Posts: 811
Default

Quote:
Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
A 57 paladin can heal as well as I can [You must be logged in to view images. Log in or Register.]
Ahaha that sucks. Shows how much I know about paladins~
__________________
  #8  
Old 06-16-2011, 02:10 PM
Vanessa Vanessa is offline
Kobold


Join Date: Feb 2011
Posts: 115
Default

Is the Paladin Flash of Light just as good of a snap aggro spell as the SKs Disease Cloud?
  #9  
Old 06-16-2011, 02:13 PM
Extunarian Extunarian is offline
Planar Protector

Extunarian's Avatar

Join Date: May 2010
Location: MN
Posts: 1,186
Default

Quote:
Originally Posted by Vanessa [You must be logged in to view images. Log in or Register.]
Is the Paladin Flash of Light just as good of a snap aggro spell as the SKs Disease Cloud?
If you are the closest person in melee range, blind works like root and the mob will snap to you. Step on the mob's toes and its guaranteed agro.

An sk can charm in here, but I think DC was nerfed some time ago and isn't the 'hold-agro-forever-with-one-cast' spell it formerly was.
__________________
Jorg Shaman
  #10  
Old 06-16-2011, 02:18 PM
Ektar Ektar is offline
Planar Protector

Ektar's Avatar

Join Date: Oct 2009
Location: Old World
Posts: 1,188
Default

blind is not like root in melee. The key difference is this:

rooted mob will attack whoever is closest. A blinded mob will attack according to its agro list, but ignore anyone it can't reach without moving.

I've cast 1 spell (I forget if it was stun or blind) versus an SK's 1 cast of DC on an incoming mob in plane of fear. the mob ran to me.

Me and my SK pals would often fight for agro for the hell of it. I'd often win.

Who can hold agro better? Basically the same. They're both very good with snap agro. But if we're talking blind, you obviously must be careful to not blind an inc mob and have him running off... and.. pulling a train of mobs.. lol oops!
__________________
"...we're gonna be doin' one thing and one thing only... killin' Nazis."
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:52 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.