Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-02-2011, 12:42 AM
Teluvian Teluvian is offline
Skeleton


Join Date: Apr 2011
Posts: 17
Default Jade Chokidai Prod Line - How does it work??

I have been hearing a lot of rules regarding the Jade Chokidai Prod line from various people, but I have so far been unable to find the official "rules" for this camp after searching the forums a good deal.

Here are the rules I have heard:
- You may choose to get in line behind the last person in line at any point, at which point you claim a time slot.
- You may AFK at the camp until your time slot, but if you go linkdead, you must be back within 20 minutes or you forfeit your spot in the line.
- You must engage the Chancellor within 2 minutes of his spawn time in your allocated timeslot or you forfeit your kill opportunity.

I have also recently heard these rules:
- You may receive NO help from another player unless they were waiting in line with you the entire time. If two people choose to help each other kill the Chancellor, they both fill up one slot in the line and must wait in line again to get a second kill.

I have many questions regarding all of this.

1.) If someone in the camp line goes linkdead and forfeits their spot, or if the person at the front of the line fails to engage or dies fighting the Chancellor, what happens to the line? Does the next person in line have a right to the kill as if they were in the timeslot all along or does he become FFA at that point?
2.) If you are waiting in line and someone in front of you drops out of the line for any reason, do you automatically move into their timeslot without knowing? Can you willingly keep the original time you signed up for no matter what happens to the line in front of you?
3.) If the rule stated above is true and you are not allowed to receive any help from a player who was not waiting with you in line the entire time (to prevent people that are unable to handle the camp from holding spots in line), then what happens if you are fully capable of soloing the Chancellor, but a friend or someone in line wants to help you anyway to speed things up? How does this work?
  #2  
Old 07-02-2011, 01:05 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

It basically follows from the logical rules of the server, modified by the special circumstances of the camp.

Early on you saw some rules stating that you had to be at the keyboard for your 4-hour camp so you could maintain the line and rules, but these days so many people have done it, most camps just say you can stay AFK until the moment of the Chancellor spawn. If he's up for more than 2 minutes, then,

1) the next non-AFK person in line may engage.

2) this is tough because of

3) people who are unable to camp the mob taking up spots in line. The server rules state that you are not considered to be holding a camp unless you can kill the spawn when it pops. But a lot of self-entitled people come by and wait, then their alts or friends come by 5 minutes before the spawn to kill it for them. This was kind of a heartbreaker for the rest of the people in line who are there legitimately, and pretty unfair as well as technically not following true server rules. It's pretty obvious when you can or can't kill it by yourself. Melees have it especially rough but that's the game. They are welcome to go kill other camps and sell or trade their items for a prod. If there's any question at all, they should do it solo or with the other people who have camped with them in the same timeslot. (I have never seen 2 people come claim a camp spot so I don't even know if this has ever even happened.)

Really most of the trouble stems from question 2. And that's because of people who aren't really able to DO the camp taking up spots in line, then failing. People go afk here for 8, 12 hours... well, they typically have AFK messages stating that they want their specific time slot if they are unable to do it any other time, in which case you can simply send them tells about their newfound fortune until their modified Chancellor slot spawns, then it goes to the next person in line, and they keep their original spot. It's actually pretty simple if you just proceed logically.
Last edited by Slave; 07-02-2011 at 01:09 AM..
  #3  
Old 07-02-2011, 02:20 AM
BlakeR22z BlakeR22z is offline
Orc


Join Date: Nov 2010
Posts: 38
Default

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]

Really most of the trouble stems from question 2. And that's because of people who aren't really able to DO the camp taking up spots in line, then failing.
Really? I could have sworn most of the trouble comes from the same 4-5 people camping this for weeks on end taking advantage of some made up rules saying they can afk camp this. God forbid someone bring in a character that actually NEEDS a key.
  #4  
Old 07-02-2011, 02:23 AM
Teluvian Teluvian is offline
Skeleton


Join Date: Apr 2011
Posts: 17
Default

GM just ruled in game: NO RULE AGAINST GETTING HELP FROM SOMEONE WHO WAS NOT WAITING IN LINE. If you want proof, PM me and I can send you the screenshot.
  #5  
Old 07-02-2011, 02:29 AM
Haul Haul is offline
Fire Giant

Haul's Avatar

Join Date: Apr 2010
Posts: 721
Default

Honestly all of this shit is bluebie as can be, and doesn't even remind me of live either (I played pve and pvp). If it was pvp yall could fight for the camp, not horde it. Or least change the rules. If I was someone gunning for this camp I'd be pissed at how its claimed days/weeks in advance and people bull shit with it and bogart. Its a freakin game and people are treating it like something different. Petition/GM interference should only be for the most dire situations not a regular daily tool in a "game" /endrant- You've just been served.
  #6  
Old 07-02-2011, 02:41 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by Haul [You must be logged in to view images. Log in or Register.]
Honestly all of this shit is bluebie as can be, and doesn't even remind me of live either (I played pve and pvp). If it was pvp yall could fight for the camp, not horde it. Or least change the rules. If I was someone gunning for this camp I'd be pissed at how its claimed days/weeks in advance and people bull shit with it and bogart. Its a freakin game and people are treating it like something different. Petition/GM interference should only be for the most dire situations not a regular daily tool in a "game" /endrant- You've just been served.
I cannot possibly agree more. Every camp needs to have the same rules.

Because:
Quote:
Originally Posted by Teluvian [You must be logged in to view images. Log in or Register.]
GM just ruled in game: NO RULE AGAINST GETTING HELP FROM SOMEONE WHO WAS NOT WAITING IN LINE. If you want proof, PM me and I can send you the screenshot.
goes directly against what GM Hobby stated at this very camp.

So now we have GMs ruling against each other. Who has seniority? Because here it seems like they are going against the very rules of the server now: Camps, Defined: "4. In order to hold a camp, the player or group must be able to demonstrate the ability to hold the camp without further help." http://www.project1999.org/forums/showthread.php?t=2653

I feel it's pretty clear-cut that obviously underpowered characters can't come in and claim a spot, for this exact reason. They cannot possibly kill the mob on their own. If they think they can, let's see them do it. Otherwise, they were not considered to be holding the camp to begin with and cannot attack the Chancellor.
  #7  
Old 07-02-2011, 02:49 AM
Teluvian Teluvian is offline
Skeleton


Join Date: Apr 2011
Posts: 17
Default

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
I cannot possibly agree more. Every camp needs to have the same rules.

Because: goes directly against what GM Hobby stated at this very camp.

So now we have GMs ruling against each other. Who has seniority? Because here it seems like they are going against the very rules of the server now: Camps, Defined: "4. In order to hold a camp, the player or group must be able to demonstrate the ability to hold the camp without further help." http://www.project1999.org/forums/showthread.php?t=2653

I feel it's pretty clear-cut that obviously underpowered characters can't come in and claim a spot, for this exact reason. They cannot possibly kill the mob on their own. If they think they can, let's see them do it. Otherwise, they were not considered to be holding the camp to begin with and cannot attack the Chancellor.
6. AFK camping is not respected and is frowned upon, if caught afk camping you will be booted to the character select screen.

What about this rule at Chancellor? Everyone seems to have conveniently forgotten this one.
  #8  
Old 07-02-2011, 02:51 AM
BlakeR22z BlakeR22z is offline
Orc


Join Date: Nov 2010
Posts: 38
Default

6. AFK camping is not respected and is frowned upon, if caught afk camping you will be booted to the character select screen.

Also from that link. Do you not realize how ridiculous it sounds for you to be quoting one rule and then ignoring one other rule that is obviously being broken at this camp? You come in and play the role of camp nazi and quote all these rules that are supposedly from Hobby but have absolutely no proof (screenshots, forum posts, etc.) to back it up.
  #9  
Old 07-02-2011, 03:01 AM
Surfbum Surfbum is offline
Large Bat


Join Date: Feb 2011
Posts: 14
Default

So if this camp gets 'special rules' then you cannot claim that a low level that has someone 'assist' in the kill is against the original rules. Players that are simply trying to obtain a key to progress to the next area to kill in shouldn't be hassled by people that are farming said key. What you're doing goes against the basic mechanics of the game. Level with friends, progress and enjoy endgame content is what it is about, not camping the same thing days on end and then complaining when other people try to camp it themselves rather then having to buy it from you 'plat farmers.' If a character waits in line then regardless of how he kills the spawn, as long as it is engaged in the first 2 minutes and eventually killed, then he should be fine.
  #10  
Old 07-02-2011, 03:04 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

So you both chose a totally irrelevant rule from the camp rules list where I quoted the most significant one with regards to your problem list that basically explains everything logically.

I guess if you want the line to start stretching to infinity, by all means have your level 55+ alts come in 5 minutes prior to the spawn and kill it for your level 24 monk that is camping it while you 2box your main character. Were you joking or what was going on in your heads there?

The mind diarrhea exhibited by Blake and Teluvian is one of the many reasons the camp needs to be reverted to normal rules asap. Because self-entitled individuals like this will come along and attempt to subvert and bend the rules at every opportunity to the detriment of legitimate campers.

Seriously if you can't kill a level 40 mob what business do you think you have in Howling Stones? And if you can't kill the mob why do you deserve the item to sell? I eagerly await your next fallacious leap of faith required to dispel the cognitive dissonance you must now be swimming in.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:54 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.