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#1
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![]() 10/2009 - Release date of Classic Everquest server
11/2010 - Mentions of Kunark expansion being 50% complete 03/2011 - Release date of Kunark expansion server 11/2011 - Release date of Red99 PvP server 08/2012 - Release date of Kunark expansion for PvP server 03/2014 - Velious beta announced 04/2015 - Velious release date rescheduled to 08/2015 08/2015 - Release of Velious expansion for both servers 10/2019 - 2nd PvE server "Green" release announced 11/2019 - 3rd PvE server "Teal" release announced ------------------------------------------------------------------------------------------------ 07/2023 - In 8 days we will experience the 8th consecutive year of Velious expansion content while Live servers provide just 8 weeks per expansion set on their TLP servers for Kunark and Velious. ------------------------------------------------------------------------------------------------ "https://youtu.be/c3byJ45i9W8?t=5200" -Nilbog What can we do to make/try/BETA? a TEAMS based ITEM LOOT server? Let's "GIVE IT A CHANCE" Even if its a TEST server that will be WIPED after a pre-determined amount of time, it would allow people to TRY SOMETHING NEW AND FRIGHTENING without risk of interfering with Live content? "https://youtu.be/c3byJ45i9W8?t=5519" -Rogean "https://youtu.be/c3byJ45i9W8?t=5556" -Rogean If it has been a "good amount of time" for BLUE to receive a secondary and tertiary server, when can we expect anything for the PvPeople of the project? How cool would it be to experience a GOOD vs EVIL +1 loot realm on a truly classic server? How many BLOOMING ONIONS BRAH? CAN I GET AN AMEN P.S.- Would it be possible to restrict the creation of both races on the same account?
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#2
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![]() no
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#4
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![]() I feel like item loot will just never happen. Ever. It simply enables RMT that would essentially be impossible to track.
I played RZ day 1 launch, but I honestly dont think item loot was fun for most people. Bagging items is just a dumb mechanic when really thinking about it. I imagine the best thing for red is no item loot or coin loot. Just PK to keep folks out of your camps/raid targets.
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Wedar - Level 60 Grandmaster (Retired)
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#5
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![]() Quote:
*Did it ruin the game that we lost a key item for one of our bards? No *Did having inventory item loot prevent people from playing? No I seriously doubt anybody here is actually worried about RMT when countries minimum wage can be displaced by farming fictional pixels in mmorpgs en masse. There is no viable ethical solution, have you heard of Bitcoin? I respect that you were "there on day one" but can't we all agree that evolution is real and we progress new feats every single day above and beyond those stuck in the past? "BACK IN MY DAY" gives me Make Everquest Great Again vibes, which would promote item loot. TEAMS99 - YELLOW99 - JUST DO IT
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#6
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![]() I'd play team based PvP server in a heartbeat! Actually having a reason and mechanic to group and protect your camps and zones sounds much better than the FFA gank fest. I'm definitely a noob but I would not play item loot. Coin loot is something I'd get behind though
Did the old team PvP servers in classic days have two different zones for the good vs. evil sides to trade? | ||
#7
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![]() Quote:
I don't believe races could trade directly but could drop-trade and or utilize 2nd accounts with trade mules near banks. Non-pvp servers could trade directly, iirc
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#8
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![]() item loot without being able to loot worn items doesn’t give people a reason to fight PK twinks and therefore is pointless, you might as well disable it all together because it will only serve as a mechanic to grief the victims of a good twink PK.
Only other way to mitigate twink PK is to have no level range. Which almost demands the server be a teams setup. | ||
#9
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![]() Quote:
Can have FFA pvp range I'm good with that, 2 team pvp server is the goal and the reigning champions will help their faction
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#10
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![]() Just make same team griefers bannable with fraps etc, catch a guy training you over and over on your team, or spam same team healing just insta ban.
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