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#1
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![]() (Given the name I assume it was inspired by P99).
https://www.project-epoch.net/custom-content It's basically going to be classic WoW, but with a better client, custom content, and more faction & class-balance. I was super hyped for classic WoW, and was one of the first level 60s on my server, but I quickly got burned out on it when I realized how bad class balance was and the fact that you had to min/max to be able to join most guilds or raids. This was not how I remembered World of Warcraft in 2004. My guild had a ton of Ret Paladins, Hunters, Cat Druids etc. Flash forward to the re-launch 16 years later and you were basically forbidden from playing anything other than the meta. Made the game feel kind of stale. Want to tank? Warrior. Want to heal? Priest. Want to DPS? Warrior, Rogue, or Mage. And in some raid sets, maybe only mage. Or maybe only warrior. Like that's just not fun, and it's not truly classic. This isn't really an advertisement or anything BTW since I don't even know if I'm going to play it, but I was curious if anyone else was eyeballing it. | ||
#2
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![]() It's the culture of that game, one that apparently solidified after its popular growth period once the population declined to the die-hards. I tried several WoW servers with my family over the past year and a half or so and found the culture pretty much exactly the same on all of them.
They're obsessed with cookie-cutter min/max builds to an extent never seen in most other games of this type. This is, I suspect, what happens when your community is taught to look up their builds on websites--any deviation from the guide is seen as 'wrong.' They're also obsessed with UI mods, to the extent that a large portion of the user base can't comprehend playing the game effectively without them. Many guilds won't invite people who don't use them. I had the strange experience of numerous people calling me a liar when I said I played with no mods--since I did not suck therefore must be using them, or so the logic went. Relating to the above, the obsession with babysitter mods became apparent when I noticed the woeful degree of ineptitude among the rank-and-file players. Quite usually, random invite players made stuff outright harder than doing the same content shorthanded with just the wife, kid, and I. My daughter, aged 10-11 at the time, easily outperformed the average there as an outright newbie to that game. The high-end players are uniformly excellent as they are in any game, but otherwise the average was among the very worst I've ever seen. I counted myself lucky if I invited someone who could at least talk in chat and display even the simplest degree of teamwork. There's also a substantial degree of hostility towards women and families, much more than I've ever encountered anywhere else in some thirty years of online gaming. Across numerous servers, a straight majority of guilds I talked to more or less told me to get lost as soon as I mentioned having a wife and kid who also played, and even those that offered to take us did so only hesitantly. This one wore on the wife and I so badly we've given up on our "WoW experiment." They can have their game. We don't need to be there. | ||
#3
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![]() Quote:
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#4
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![]() There will never be people in terrible specs running around arathi basin able to be blindsided and picked off etc ever again, MC'd off ledges. Or AV rushes into stalemates. RIP one of the best periods of MMO gameplay to ever exist being pre BC late vanilla WoW.
We all knew so little. | ||
#5
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![]() Undead paladin? lol
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#6
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![]() Yeah I'm looking forward to this releasing. I've played some of the beta tests (Warlock and Undead Paladin) and had a lot of fun.
__________________
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#7
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![]() It's interesting how sometimes player optimization can change the experience from what many people remember. It'll be nice to see if they can strike a balance between the classic feel and some fresh changes.
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