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Old 10-31-2011, 08:45 PM
mimixownzall mimixownzall is offline
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Join Date: May 2010
Location: Western OK
Posts: 642
Default PvP spell reduction percentage.

Has anyone ever found any facts on what the spell damage reduction actually was in PvP on live back in the day? Right now on Red99 it is at 67%. I never really thought this was right (I remember it being more around 15-20%), but after doing some looking I could never find anything that did or might dispute this.

Well, after browsing the patch histories I came across this from the Feb 21, 2001 patch notes:

Quote:
Due to the recent improvements to "Harmtouch", it is doing much
more damage than it would before and unbalances PvP. As such it will
now do less damage in PvP (68% of PvE, down from 80%). In addition,
Shadowknights on the PvP servers were routinely killing themselves via
non-XP losing means and attacking other players with Harmtouch
immediately upon respawn. In order to address this situation, Harmtouch
is no longer automatically "recharged" by death on the PvP Servers.
Now. Lets take a close look at this. Harmtouch was considered an ability but did damage like a spell, correct? Well, wouldn't it be fair to say that it would have the same damage reduction that all other spell or similar effects had in PvP? This would mean that spells really did 80% of damage in PVP.

OR does it just make harmtouch have the same % reduction that spells do in PvP (which means that 67% is still 1% lower than live might have been).

Personally, I think that if they were nerfing harmtouch to be the damage that all other PvP spells did, they would have mentioned this to help mitigate the bitching and moaning the SKs would be doing after the nerf, but that was never mentioned. I know that if I were a developer I would definitely mention this.

What are your thoughts?

(Remember this is PvP server chat and not RnF - let's please be civil)
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