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#1
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![]() yes you guys have now really messed this game up lol...
you could always root and snare at the same time. they removed dots doing 66% to mobs the very next patch why would you even initiate it. monks flying kicks cannot do more then 100dmg at lvl 55 lol my personal best flying kick during kunark live was 174 so wtf is wrong here and minimum flying kick damage was set to 58....I have seen 10dmg flying kicks lol such a fail of a patch...try fixing things that are actually broken like drones of doom/winged death stacking lol | ||
Last edited by doobiesnizax; 05-29-2011 at 07:16 PM..
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#2
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![]() Quote:
Quote:
heres a handy link for you so you can be wrong less often http://everquest.allakhazam.com/history/patches.html | ||||
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#3
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![]() 10 patches in they made root/snare stackable. we are far beyond that in the timeline.
and as yo your statement about the 66% dots being removed as untrue...show me where in your crap timeline of patches it states otherwise. and if they want to be exactly correct with there game progression 2 players shouldn't even be allowed to cast the same dot spell on one mob which we can. | ||
Last edited by doobiesnizax; 05-29-2011 at 07:54 PM..
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#4
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![]() Thats next patch now.
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#5
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![]() Quote:
Under "Spells", fourth bullet point down. This is a Luclin-era patch notes, btw.
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#6
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![]() God what is wrong with people? Even if there was a screw up (which in this case there wasnt) these devs are unpaid volunteers... cut them some slack or go back to live and jump back on the SOE hate bandwagon.
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#7
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#8
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![]() Thinking that this is During SoV Era Though;
It clearly States in the Patch Notes Jan 9 2001 *Root and Snare* Root-type spells and "snare" type spells now use a separate spell effect. Previously, "Root" spells would overwrite any snare effect upon the target. When the root would wear off, the target began moving at full speed. With this change, when root wears off, snare will still be in effect. This has a few added effects on the other end. For instance, root will no longer cancel SoW or Journeyman's Boots effects. It also allowed us to correct a long-standing bug that was allowing bards to cancel root on themselves by playing Selo's Accelerando if Selo's was in effect at the time that the bard was rooted. As mentioned in a previous patch where the first part of this bug was fixed, this was not the intended effect. Later on Down the patch Notes it states Which is Jan 17 2001; Bug Fixes* - Fixed a bug that caused "root" and "snare" type spells to function incorrectly when stacked. They should now stack properly. Now Depending on how far we are down the list on the patch notes if we have gotten to the point of where root + snare is stackable then it is wrong ; if we are before this time then it is correct with the timeline reguardless if it was never meant to be the devs imo are going by the timeline. I am a wizard myself and don't like it but this is not my project and this is the way they have been doing it so why change now. | ||
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#9
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![]() Quote:
Nothing you or I can do about it. They will grow out of it eventually.
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Don't be a Kleat...
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#10
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![]() Quote:
to make my point why nerf a emu server that was fun to play on because it was all the good parts of classic without all the crap ppl hated and without all the failures of live included and now you want to be exactly like the timelnie and throw these nerfs that were failures on live , people often wonder why when you leave things in like spell sets that are clearly not classic | |||
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