Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 12-07-2011, 04:15 PM
Kruel Kruel is offline
Sarnak

Kruel's Avatar

Join Date: Jul 2010
Posts: 357
Default snare in pvp

whats up with snares lasting like 5-7 seconds in pvp.. I remember being a warrior on live back in 00' and getting snared for what seems like forever.
Reply With Quote
  #2  
Old 12-07-2011, 04:21 PM
pickled_heretic pickled_heretic is offline
Fire Giant


Join Date: May 2010
Posts: 982
Default

this is an intentional change, i have no idea why. snare had a fixed duration on live, as you say. my guess is in order for this to get changed you'll have to convince whoever consciously made the change to undo it.
Reply With Quote
  #3  
Old 12-07-2011, 04:42 PM
Dfn Dfn is offline
Sarnak


Join Date: Apr 2011
Posts: 294
Default

Same thing as pet damage nerf.

Not claasic, plz fix
__________________
Quote:
Originally Posted by Darwoth View Post
if you think you should get everything you want in spite of your own shitty decisions go occupy wall street.
Reply With Quote
  #4  
Old 12-07-2011, 05:59 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

There's a client side bug that doesn't allow snares to last more than 36 seconds or something like that. While I don't think snares should have partial resists as they're not classic, you have to realize that the max duration allowed for snare by the client calls for a different resist system for that type of spell.

I thought partials were removed?

http://www.project1999.org/forums/sh...80&postcount=1
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Reply With Quote
  #5  
Old 12-08-2011, 05:20 AM
socialist socialist is offline
Kobold


Join Date: Nov 2011
Posts: 167
Default

Quote:
Null: Removed heart beat ticks from Root in PvP.
Null: Removed Partials from Root and Snare.
It seems like it should have been removed in that patch, but it evidently wasn't. On that note, please change root back so it doesn't always last its full duration. That's absolutely ridiculous. It currently doesn't have a chance to break early unless broken by damage (which doesn't seem particularly common either) and that just doesn't work at all together with the altered resist system that makes root land more than it did on live. Taking a 30+ second root is automatic death for a melee, and the fact that they have an ok chance of landing makes root-spamming the winning strategy in group PvP. This was brought up repeatedly during the beta. Root in EQ was specifically coded so that it could break early, and usually would if the target had good MR. This was because a full-duration root is absolutely gamebreaking and should never happen to anyone geared for PvP.
Last edited by socialist; 12-08-2011 at 05:24 AM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:32 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.