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![]() Since the -Tanks- forum is practically bone dry maybe people with some knowledge of our tanks could inform newcomers on what a good beginning and end game choice for tanking would be.
Here's some basic info. -Warrior- 10% exp bonus- Offensive and Defensive Disciplines- Additional Level abilities- obtained- Bash 6 Dodge 6 Parry 10 Duel Wield 13 Double Attack 15 Riposte 25 Disarm 35 -Paladin- 40% exp reduction- Beginning at level 9 they get Cleric-based spells- Lay on Hands, single target instant heal- Additional Level abilities- obtained- Bash 6 Dodge 10 Parry 17 Double Attack 20 Riposte 30 Disarm 40 -Shadow Knight- 40% exp reduction- The solo Tank/Hybrid- Beginning at level 9 they get Necromancer-based spells- Harm Touch, single target instant DD- Additional Level abilities- obtained- Bash 6 Dodge 10 Parry 17 Double Attack 20 Riposte 30 Disarm 40 If anyone knows some end-game raid info on the efficiency of these classes please don't hesitate to post. | ||
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