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#1
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![]() It seems like the higher level characters in a group get more exp per kill than the lower level. The higher level actually levels faster than the lower character! That doesn't seem right... I think that the lower level character should see more movement in their exp bar than the higher level character, so they can naturally catch up to their higher level friends when grouping with them. It seems to be the opposite now, even if the higher level character has an exp penalty.
I read a thread about how exp is divvied up according to total experience points, which someone with an exp penalty has more of. That explains why my friends who're Shadowknights and Paladins fill their exp bars faster than I do, even though they're already higher level. I don't remember it being like this in Classic, but regardless, I would love for it to be changed. Thanks for the server, though!! | ||
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#2
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![]() Quote:
ex. take 5 humans clerics in a group. lvls 1 2 3 4 5, the lowest will gain xp faster than the 5, but say you have 4 human clerics and a lvl 5 bard with 40% xp penalty. The penalty gets split throughout the group, which takes the burden off the bard which allows him to xp faster/and the others slower. Make sense?
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Tibboh Oakenfold - 10 year old still not 60 Hobbit Druid
Boogermeister Meisterbooger - Ogre Shaman | |||
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#3
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![]() Quote:
Quote:
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![]() Aretraes - 30 something Bard Harmonium - 50 something Rogue Seith - 65 Bard Xev Server - Velious>LDoN era http://www.twitch.tv/spaceframe | ||||
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#4
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![]() I think the concept is that a higher level character is contributing more (in theory) by damage and therefore takes a bigger chunk of the reward. The system basically combines XP Totals and avgs the ammount to split the XP equaly based on the groups TOTAL xp.
Idealy group with people within similar level. Regardless of class. Dont expect to be able to be piggy backed into a high lvl zone and level quickly either. It wont work. : ) EDIT: That isnt to say you wont get any xp. It will jsut be quicker if you group in areas with ppl similar level and appropriate mob lvl.
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Bootzey
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#5
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![]() Quote:
the higher levels will not be filling their bar up faster. they gain a higher portion based on their level. on a raw numbers level they gain more. on a percentage level everyone gains the same. Everyone in the group regardless of level or xp penalties (providing you adhere to the 1.5 times rule above) will all gain the same % through their current level. The only way to catch someone is to either play more than them, or have them power level you. | |||
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#6
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#7
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![]() ROFL it was an example! ok ok replace it with 25 26 27 28 29!
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Tibboh Oakenfold - 10 year old still not 60 Hobbit Druid
Boogermeister Meisterbooger - Ogre Shaman | ||
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#8
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![]() Something else worth noting, OP -
The theme of the server is to come as close to the way that EQ worked in the "classic" time frame. There will likely be more things you notice that you would rather have work differently or "more sensibly" - we've all felt that from time to time. However, one needs to bear in mind that if this is the way experience worked then, this is the way it should and most likely will work now. The same will hold true for other things that don't seem right or are part of nerfs that seemingly don't make sense to implement because they were eventually reversed.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#9
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![]() this line explains what you're asking about i think:
But, But, you didn't say anything about the penalties when you talked about how xp is split!!! why not? When the tasty pie is cut into slices for the group, the levels of the various PCs are not consulted (not directly anyway), only the xp totals for the PCs. The game code doesn't care if Bob is a human or an elf, a bard or a monk, level 10 or level 15... the game code only cares what Bob's total xp is.
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Vokara - 44 Cleric - Teal/Green Server
Kers Crush - 62 Warrior - The Nameless Server Karshale Thousandfist - 58 Monk - The Nameless Server | ||
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