![]() |
#1
|
|||
|
![]() This just happened and by my memory defies all aggro-logic in EQ:
Player A pulls a kos, social mob. Another one of the same kind adds on him. Player B pulls off the add. We now have Player A with Mob A, and Player B with Mob B. They each fight seperately (but nearby each other). Player B gets extremely low on health (~10%) and Mob A completely ignores Player A and charges Player B until death (despite Player B having 0 damage on Mob A). This shouldn't happen. | ||
|
|