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Old 05-28-2010, 06:42 AM
Gorroth Gorroth is offline
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Default AC Mitigation

Haven't posted this in bugs because I know the devs are aware of this but I'd like to know whether it's been said if AC mitigation will be looked at once more in the following months.

Here's a short example of what's currently wrong with it, for those who don't know.

I was in the area of an old exping solo camp I used from 44 to 50. As a shaman, with close to 200 more AC than what I then had (from 660 to 860), I figured I'd give it a shot, see how easier it's become.

Well it hasn't, or barely. Mobs still hit me for their max most of the time or just miss; there simply isn't much AC mitigation going on, as in, mobs don't hit me often for lower amounts of damage, it's either all or nothing.

The mobs I ran this short test are still dark blue at level 50 (range of 38-42). On light blues and greens, it seems better, although I get a lot of missed attempts; mobs still hit for their max frequently when they do manage to land a hit. It seems that, as of now, there are hardly any benefits found in stacking AC which puts "tankier" classes even more at a disadvantage compared to pure casters (fierce pets, OP charm) when it comes to tackling content.

With Kunark slowly approaching (hopefully), the level cap being raised and mobs hitting even harder, will this get addressed at some point?


Edit: added parse on page 2.
Last edited by Gorroth; 05-30-2010 at 06:29 AM..
  #2  
Old 05-28-2010, 08:39 AM
Derazor Derazor is offline
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Well, I dont know if AC works or doesnt work really. But, you need data, and generalizing about the amount of damage you take from mobs isnt it. You need to parse their DPS over an extended period of time with 660 ac and again at 860ac. If the parse comes back nearly identical, you can assume AC is broken.
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Old 05-28-2010, 09:08 AM
Gorroth Gorroth is offline
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Oh please, it's well known AC is wonky, any tank will vouch for it. I just gave an example from my own experiences to illustrate what's going on.

What I want to know is if it's been said that it'll get looked at again in the near future.
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Old 05-28-2010, 09:13 AM
Kainzo Kainzo is offline
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I'm sure it will most certainly be looked into. While they're at it - hopefully the hit ratio will be given another glance too.
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Old 05-28-2010, 09:27 AM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by Gorroth [You must be logged in to view images. Log in or Register.]
Oh please, it's well known AC is wonky, any tank will vouch for it. I just gave an example from my own experiences to illustrate what's going on.

What I want to know is if it's been said that it'll get looked at again in the near future.
"well known" or not, without parses and empirical evidence, this sort of issue tends to sit at the bottom of the pile, since what you are really saying is: "I can't be arsed to do any research into the subject. Dev's, please spend a lot of time doing parses and verifying my anecdotal claims, thanks!"

If you provide parses, statistics and details, then it becomes:
"Dev's, here's a proven issue that I've thoroughly researched. Please take this data and use it to aid your investigation into the problem."

That tends to move issues much much higher in the priority list, because it means the dev can focus on checking the code and working on the problem, instead of parsing logs and verifying that the problem exists in the first place.
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Old 05-28-2010, 09:47 AM
Ripcord Ripcord is offline
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Im a ranger and stack ac whenever its possible, buffed I'm close to 800 at lvl 35.I feel it does make a noticable difference, but the max hit thing can be tricky when you are watching the numbers come in. Mobs are intended to hit hard ensuring tanking never becomes trivial unless you have like 20 lvls on the mob. I'm not sure about actual numbers tho and agree a parse is needed to really prove anything, but I've found in stat gear with low or no ac I'm much gimper at tanking for any substantial time.
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Old 05-28-2010, 10:23 AM
Gorroth Gorroth is offline
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The big survivability difference I've noticed when stacking "survival gear" comes, for the most part, from the increased HP pool, allowing you to withstand more attacks. Since mobs don't hit very fast (1 round = 6 seconds), even surviving one or two more rounds due to a larger HP pool is a noticeable increase in survivability.

To the naysayers, remember that the role of AC has already been addressed at the beginning of the server, when it was much worse. The current "solution" was found to be adequate for classic content, but when mobs start hitting harder and faster, the role of AC will have to be looked at once more, unless we just end up having all raid content tanked by charmed mobs.

Also, if anyone knows of a suitable parser for EQ, I'll gladly spend the time gathering data and post the results.
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Old 05-28-2010, 12:35 PM
Uaellaen Uaellaen is offline
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they are working on it yeah, i think it was our nuclear physicist that does ... and he asked for parses parses parses to help him out ...
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Old 05-28-2010, 12:37 PM
Uaellaen Uaellaen is offline
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http://www.project1999.org/forums/sh...t=7775&page=22

here is the bugs ... thread / flame, whatever you wanna call it
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Old 05-28-2010, 01:00 PM
Lazortag Lazortag is offline
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How come no one ever complains when mobs are missing them constantly or doing very little damage?
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