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  #1  
Old 08-14-2011, 04:38 PM
Brinkman Brinkman is offline
Sarnak


Join Date: Oct 2010
Posts: 395
Default Emissary of Thule and Pet damage

In the most recent patch ( 8.13.2011 ) The Max hit for the lvl 59 Necro pet spell was lowered from 69 to 61. Obviously there had to be documented reason for this change, and Im not here to complain about that. If its classic, then its classic. I played a Wizard from release to 2004, so I wouldnt know.

Please hear out my issue: I am concerned about all these changes to pet classes. Not because we are fixing things back to classic and im complaing about "nerfs". The problem is, we seem to be selecting everything that is " more powerful " Than classic, but leaving out all kinds of things that are classic, that do not work right.

You focused on this paticular spell, changed its damage to what you believe is classic. This pet is supposed duel weild without needing to give weapons to it. It is one of this spells perks. later on they changed it to all pets duel wielding. But this pet in paticular always did, yet we refuse to address it. This pet is also supposed to tripple attack, yet It doesnt. 8 points of damage is not entirely game changing, but we feel the need to spend our energy fixing this, but refuse to change the other "wrong" aspects.

I am overly frustrated with the way we address things at times. I say "we" because I feel a part of this "project". I try to help others, I attempt to post about bugs I encounter etc.


All I ask is that when we address the " this is too powerful", we also address other things like pet taunt being completely useless. pets not duel weilding when they should. Pet distance when told to attack ( should be almost the entire zone, not 25 ft. ) and countless other things that areput on the back burner because we tend to focus on Damage.

Thanks
Last edited by Brinkman; 08-14-2011 at 05:06 PM.. Reason: Spelling
  #2  
Old 08-14-2011, 04:47 PM
Brinkman Brinkman is offline
Sarnak


Join Date: Oct 2010
Posts: 395
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And before you ask me to prove what im saying.... :

EQNecro, August 2000 Scroll to the bottom Confirms your 61 damage change, and All that I have claimed. I bet this is where you got at least * some * of your info. Why not use it all :

Emissary of Thule Level Range ? - 50 (SPECTRE)
(Level 59) HP Range 2400-2800
Max. Damage 61
, Bash 40,
Kick 40, Dual Wield (auto), Triple Attack, Procs a minor drain life spell (?)

New Abilities Peridot Required to cast spell





http://web.archive.org/web/200009031...o.com/pets.asp
  #3  
Old 08-14-2011, 05:19 PM
kanras kanras is offline
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Quote:
The problem is, we seem to be selecting everything that is " more powerful " Than classic, but leaving out all kinds of things that are classic, that do not work right.
It should be pretty obvious why some of the devs (especially myself) focus their own research time on reducing player effectiveness where they're overpowered, and increasing NPC effectiveness where they're underpowered. In case it's not: There's an entire player base that have the desire to make their characters more powerful. If there's somewhere where the players perceive they are being slighted, they're usually going to loudly voice it in the bug forums. However, there are maybe a handful of players that are willing to spend time researching how to make things harder.

Thanks for the link. I actually used a late 2000 log to determine the max damage, but I'm glad it ended up being right.

To avoid frustration, be sure your bug posts contain time-relevant links (like the one you provided in this post), and bump them occasionally (once a week or so is reasonable) to make sure they're noticed.
Last edited by kanras; 08-14-2011 at 05:24 PM..
  #4  
Old 08-14-2011, 05:49 PM
Brinkman Brinkman is offline
Sarnak


Join Date: Oct 2010
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
It should be pretty obvious why some of the devs (especially myself) focus their own research time on reducing player effectiveness where they're overpowered, and increasing NPC effectiveness where they're underpowered. In case it's not: There's an entire player base that have the desire to increase their own effectiveness. If there's somewhere where the players perceive they are being slighted, they're usually going to loudly voice it in the bug forums. However, there are maybe a handful of players that are willing to spend time researching how to make things harder.



Thanks for the link. I actually used a late 2000 log to determine the max damage, but I'm glad it ended up being right.

To avoid frustration, be sure your bug posts contain time-relevant links (like the one you provided in this post), and bump them occasionally (once a week or so is reasonable) to make sure they're noticed.

Thank you for the reply Kanras, I do appoligise if I was a bit sharp tounged. It just feels like a downer all the time when there is a patch. I think we all understand your time is better spent researching and fixing larger issues, or " overpowering" issues. While it is true that most posts in the bug forum are about things that lessen a paticular classes ability or damage, please understand that these are the things that stick out to people. For example...

I never thought to research more into EoT. I simply assumed the 69 damage was correct. It is a rare spell, and this is Kunark after all. Considering the 49 pet max hit was 55, 14 more points of damage didnt sound so wrong. I knew the pet should Duel weild without weapons, but it has been said multiple times already. Seeing the damage change was frustrating as this same exact spell had another issue that was not fixed. Which promted me to verify your change, and research the other points of this spell and post.

Its not about us crying foul to nerfs,or trying to stay powerful etc, most of us just assumed it was correct in the first place =(

Thanks for listening
Last edited by Brinkman; 08-14-2011 at 05:59 PM..
  #5  
Old 08-20-2011, 12:24 PM
Indi Indi is offline
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Bumping this one up.
  #6  
Old 08-20-2011, 11:21 PM
anotherfiz anotherfiz is offline
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bump
  #7  
Old 08-22-2011, 02:35 PM
kanras kanras is offline
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Added innate dual wield for EoT, pending update.
  #8  
Old 08-22-2011, 07:42 PM
Indi Indi is offline
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That's great, thank you.

That being said...any word on that triple attack he is also supposed to have ?[You must be logged in to view images. Log in or Register.]
  #9  
Old 08-27-2011, 12:34 PM
Brinkman Brinkman is offline
Sarnak


Join Date: Oct 2010
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I am going to assume Kanras will need more than one way back snapshot to add tripple attack. I just got done moving houses and my internet is back up, I will look for more. Also, if kanras Does have a log, it could be in those. I suppose it depends on how long the logs are, as the tripple attack rate should be pretty low. ( 50 skill max or so )

Thank you for the update on auto duel wield btw!
  #10  
Old 08-29-2011, 10:05 PM
Seaweedpimp Seaweedpimp is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Added innate dual wield for EoT, pending update.
O snap!
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