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#1
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![]() I am an old time EQ player who started in Kunark and quit sometime during the VoA expansion! For a long time pretty much since Luclin I did not feel EQ was the same (I did rather enjoy the game up till OOW came out as I was not a GoD hater due to my hardcore playstyle at the time). There will be potentially five of us and we were wondering how people are spread across the level ranges. Are there plenty of people to group with after level 20 or so? I ask this because I do not know how many of us will see it through and how many will quit.
My other question is the raiding scene. Is there a good variety of raiding guilds for all content, or is there like one crazy guild with a huge call list that monopolises all content like we see on the official progression servers. I am not even sure we would want to raid, but I guess there is a point that if we play long enough that will be the only thing left to do! Mainly we want to level up in zones we did not play in the past because they were considered unpopluar due to difficulty and experience the game once more in a non dumbed down enviroment. Hopefully the community here embodys a more oldschool mentality in both work ethic and also decorum. Old EQ had the best community I have seen in any MMO! Thankyou in advance for your replys! Norathorr/Ogrebane (Former Dwarf Paladin later Dwarf Berserker Mithaniel Marr/Venril/Antonius Bayle for those that may have met me in the past!) | ||
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#2
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![]() Hey there - some good questions! I take it you'd be playing European times in the evenings? There's enough of a presence on the server by then that you shouldn't struggle to find a group... if 2 out of 5 roll a tank and a healer you're half way there to filling the gaps anyway [You must be logged in to view images. Log in or Register.]
Mostly people stick to a well trodden path. So it's usually Oasis, Unrest, Mistmoore, Sol B, Karnors, Sebilis etc. Allow some flexibility there but the point is you won't find many people in Kedge Keep, Nurga/Droga, Dalnir etc [You must be logged in to view images. Log in or Register.] The raiding scene is probably best described from someone more active in it, but the forum spin tends to be that TMO dominate a lot of the content and BDA / Forceful Entry are also a presence but with different approaches. If there's 5 of you, you've pretty much got your own group right there! I think that's one of the best assets to your life on the server...a ready made group [You must be logged in to view images. Log in or Register.] | ||
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#3
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![]() Leveling here is somewhat tricky because people concentrate in a couple of zones and don't go much elsewhere.
Lucky for you, you're going to have a group of 5 which makes it quite a bit eaiser. This is where you find people 1-10 Newbie Zones 10-20 Crushbone, Unrest 20-35 Unrest, Mistmoore 35-40 - good luck finding a group. i had to solo these levels due to limited options 40-50 - solb, lguk (if you're lucky). loio (solo again) 50+ - tons of groups. KC, Seb, HS, chardok Basically, people tend to stay in Faydwer for leveling as it has central banking (Gfay) - lots of people play gnomes etc, and a great zone experience modifiers on all those dungeons. The problem with other zones is limited capacity, difficulty of zone, etc. For instance: HHK is great exp for goblins, however gobs can only support 1 group there, and it's quite a far ways away from anything. So, you'd have to build a group to go there Paw - great exp, however there is a bug that pulls the whole zone on you in like the 3rd room (to the bridge). Kedge - great exp but underwater, first room has to be pulled cleverly or broken for you (7 spawn i think). I personally would have loved to exp in runnyeye, najena, sola, etc. however i always had to make groups to go, and then it was rarely worth it vs. the insane exp i could have gotten in MM. The Kunark dungeons are also ghost towns, but I remember them being that way on live - mobs are much harder, loot is... ok... and it's a pain to get to any of them with DL being the only port of entry outside of a boat, and they're all pretty far away with KC being the exception. The server is VERY top-heavy. If I was going to do it again, I'd basically try and rush to 50 so I can enjoy the scene. Most people have been here awhile and you will see a ton of twinks for every 1 noob. Raiding scene -- I'm not a part of it but from what I understand TMO dominates the raiding scene and most fights are 'poopsocks' which derives from the fact that you can't leave your computer because the mob might pop any second, so you have to poop in a sock instead of a toilet. Mobs die incredibly fast. There are, from my understanding, 5 'raid-capable' guilds: The Mystical Order (TMO) Bregan D'Aerth (BDA) Forceful Entry (FE) Flawless Victory (FV) Full Circle (FC) I am not a member of any of them so don't hold me to that. Hope this helps. | ||
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#4
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![]() (3:03:38 PM) naez: it was a fat vagina but surprisingly hairy
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#5
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![]() Welcome! Here's a perspective from a player who hasn't even been here for a month:
As said here, the server's incredibly top-heavy. There seems to be a pretty slow but steady influx of lowbie players that you'll be able to play with, and lowbie camps are often available and easy to get. On the other hand, because of the high-level population half the lowbie population is twinked. It's a double-edged sword. I was able to solo to 20 with no issues. Everyone will tell you to go to Unrest, which regularly has 20 players in it and is drastically overcamped with people whining at each other. I recommend not even bothering. I haven't been to Mistmoore but it seems equally as popular; HHK is always camped as well. If you have a dedicated group starting new with you, you should have no troubles. If not, be ready to solo in outdoor zones. I can't speak for the raid scene since I'm not yet a part of it, but the best piece of advice for this server was said above: If you're going to play, you'll probably get the most enjoyment here if you rush straight to 50 as fast as you can. | ||
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#6
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![]() As others have mentioned, leveling follows a player-made list of "hotzones". Finding groups outside the path is nearly impossible.
As for the raid scene, The Mystical Order are the "big dogs on campus". They will mobilize at any time for all targets, and are the only guild actively raiding Veeshan's Peak (where training other raid forces is legal). Bregan D'Aerth and Forceful Entry are also raid guilds who manage to get some full size raid targets outside of VP (Trak, Gorenaire, VS, etc.), but their share averages <25% of a week's worth of spawns. There are also many guilds that do regular planar clears for planar armor, Flawless Victory, Divinity, and Taken come to mind, but I'm sure I'm leaving some out. They will also get the occasional Maestro, and Severilious and Draco once in a blue moon. This server, to combat its top-heavy nature, has implemented large spawn variance on raid spawns. Instead of mobs spawning every 7 days, they spawn every 7 days with a 48 hour margin, allowing mobs to spawn as early as 5 days after the last spawn or as late as 9 days after the last spawn. These spawns can also happen at any hour they are within window. This gives advantages to HUGE guilds that can field a sufficient force (30+) at any hour of the day and day of the week. There have been talks about reducing the variance and/or adding simulated patch days (where more stuff spawns simultaneously), but that solution is still in development. My biggest suggestion for this server is to take time to smell the roses. Its a fantastic recreation of classic. If you are just trying to burn through the leveling to get to the end-game, you will probably be disappointed. But if you enjoy the journey, I think you will enjoy your time here on P99. Good luck!
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#7
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![]() Thanks very much for the responses guys. That in itself is a good sign that the good old style of decorem and a sense of community still exists! I was going to ask does Velious exist also? There has been alot of talk of Kunark and VP raiding. I assume if the top guild still raids VP that velious is not out yet. Surely if a guild was dominating most content in Velious they would not bother with VP? It certainly sounds alot of fun!
It is interesting that people go to Mistmoore! Back in my day that was a zone people tended to avoid! I remember there were a ton of nuking mobs there and some questionable pathing! It was a zone I loved though I still remember getting my pots there and Xicotyl kill for my Ro bp and Soulfire! How does the server react to cheaters. Please tell me they ban macroquest users and warpers etc? In a competitive enviroment cheating really ruins the experience. When I want to play classic I want to play within the rules and hope those around me do the same thing? | ||
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#8
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![]() Quote:
Cheating is 'not tolerated here'. That means no MacroQuest, no ISBoxer, no nothing. Hell, you can't even two-box here (IP ban - if you try and log in from EMU server w/ a redundant IP it blocks the connection). Of course, people break these rules. From my understanding, once upon a time there was a great banning that got a whole bunch of people. However, lately, there have been more reports of RMT (Real Money Trading) and MQ'ers in various high level guilds. There is an open petition to 'ban all players that are flagged for using 3rd party programs'. So, apparently there MAY be KNOWN cheaters who are NOT being banned. Let your tin foil hat theories fly. I have encountered two people who are using MQ (not 100% confirmed, but they managed to do some things I would consider impossible w/o the use of MQ). I don't think it's as rampant as some people suggest, but what do I know. | |||
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#10
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![]() Some classic dungeons are just plain dangerous, but on this server some are death traps. I'd follow the hotzones these guys gave if you guys want PUGs, but if you have your own group, enjoy the tons of low-mid level content that most of us didn't (on here).
Also, you should know the forums can be a dangerous place. Tons of trolls playing "forumquest" who love to PK. Avoid them until you get hooked on the server. Wouldn't want to scare you guys off too soon | ||
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