![]() |
#51
|
|||
|
![]() Pino you seem to not be grasping the reality of the situation. What you are bitching against IS classic EQ. Either you don't want classic EQ, or you forgot what classic EQ is, regardless of your claims to fame there.
I fight every day for a camp spot in zones with 30+ people in them. Don't bitch to us about a little competition, either embrace it or go find some instances elsewhere. If you find Blackburrow so offensive you better /q and run away right now before you hit MM or KC. | ||
|
#52
|
||||
|
![]() Quote:
While that sounds like it sucks, it doesn't always. An example would be HHK goblins. Back on live the goblins could be broken up into multiple camps on some servers, but here goblins generally are done as one camp. In that case it's a benefit because otherwise you would have a crazy amount of downtime in that camp. I hope that there are other parts of the game that help to rekindle that old feeling for you other than just BB. Dungeons are generally very busy here, although I see zones like najena and soldunga mostly empty sometimes. | |||
|
#53
|
|||
|
![]() Dude I pulled Lower Guk. I pulled Sol B. I pulled KC. I pulled Sebilis. I pulled it all in 1999
I know all about competition for spawns. I know all about building enough aggro in your pull so some smart ass cant steal it as your running it back to your group. Which can be a bitch because you have that fine line between building aggro and doing too much damage and getting summoned. I know the game and how its played. Its the fact that people are killing greens, making the dungeon a ghost town when, if fangs were implemented properly, it would not be an issue. | ||
|
#54
|
|||
|
![]() Just for the record, I think Pinolian is 'right' in the sense that the gnoll fang quest isn't balanced properly. But thats of no account here, all that matters is : 'Is it classic?'
__________________
The Ancient Ranger
Awake again. | ||
|
#55
|
||||
|
![]() Quote:
| |||
|
#56
|
|||
|
![]() Thanks for the responses. Its obvious that this behavior is just generally accepted here. And if you cant hack it, you just move on. Which is what you will do in a week or so.. so its all just forgotten right?
I am just standing up for what I think is right, because the way it is now, it just looks and feels all wrong. It makes no sense that a dungeon is relatively unplayable because characters too high for it are farming items for an XP quest turn in. Adding all of that up = broke. Like I said thanks for the responses | ||
|
#57
|
||||
|
![]() Quote:
It's just very crowded. Any zone with a good ZEM will probably be a frustrating place to play. I just move to another zone. The exp you get from having a lot more mobs to choose from makes up for any loss in exp modifiers, considering there's more downtime when you're sharing the zone with lots of other people. I have a handful of people I played when when I was level 5 on my friendslist, and although we all play a similar amount... I am a lot higher than them, even though I have race and class penalties, and I don't play in heavily populated zones. I suspect many of them sit around LFG a lot. Not certain, though. | |||
|
#58
|
|||||
|
![]() I see two very good (I apologize for my immodesty) suggestions listed below:
Quote:
Quote:
| ||||
|
#59
|
|||
|
![]() If this entire thread is based around the assumption that a certain quest is "classic" in reward, find evidence and submit it to the devs.
Otherwise learn, adapt, and grats on your claims of "being old school". Those boasts will get you very far here. | ||
|
![]() |
|
|