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#52
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![]() I'm going to oppose this and say the goal of the server should be Classic Gameplay, not Classic Everything. Please, having to manually stand up, not seeing shit due to the resolution, etc does not benefit anyone and is just frustrating.
It was that way in 1999 due to restrictions, not intentional design.
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#53
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![]() Interface features impact gameplay.
A bard with access to 20 or 30 hotbuttons without having to switch pages has more power than one limited to the classic 10. This is wrong, they shouldn't have this extra power until well after Velious. A PvP player with access to multiple chat boxes can devote one to whos and one to casting messages, allowing you to more effectively keep track of who is in zone and who is doing what in a battle. This is not classic. A player able to know exact mana values based on the value shown in their UI, can more precisely know when they have gained a meditation tick and stand to cast a mana they barely have mana for, again unclassic. Combat ability window, again you should be limited to 10 hotbuttons until you switch pages. Buff duration... again, very powerful to know how much time you've got on your SoW before you begin a kite with a simple mouse over. etc. etc. Quite a few of these were by design. The discipline system/10 hotbuttons for example. They were designed like that, just like spells were designed with 8 slots available. You had to pick what was important to you and use those, or if you wanted to swap inbetween different abilities or hotkeys, you had to tab and shuffle through them. Every one of these allows you to play the game more easily than you did in P99. Things that could theoretically be limited unlike Monitor Size or Internet Speed. Too many people play MetaQuest, worrying about BIS gear, maximizing efficiency in meditating, only killing in high ZEM areas where you get 1%+ a kill... they need these UI changes to get Classic Gameplay back.
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#54
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![]() Having 10 hotbar buttons and having 20 hotbar buttons on two different pages that have to be tabbed through are not the same. One is design restriction, one is an inaccessible (annoying) UI.
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#55
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![]() The find button should be a who button.
I hate that find button. | ||
#56
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![]() Bump.
Too many players forget what playing classic was like. Can we nuke certain key binds like cycle NPC/PC at the very least. Determine who the good enchanters are among us?
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#57
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![]() I'm all for Velious ui!
Coth chains and makeleader - you can invite anyone you have targeted, so theres a way around that, just get a target first before re-forming. That's classic. These things aren't classic and should be changed too - - /assist should have unlimited range and no LoS barriers - /tells should not be queue'd, zoning? you don't get a tell!
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First - Monsters & Memories
Argenti | Cobblestone | Animan | ||
#58
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![]() If these issues are ruining your classic experience you could always just not use them, nobody is forcing anyone's hand here
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Pint
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#59
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![]() Someone probably already mentioned it, but if I remember correctly the classic client did not allow you to play in Windowed mode or be able to alt+tab without crashing.
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#60
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![]() Can someone inform me on what is considered classic eq?
I read all suggestions and i can understand the points but what exactly is classic, everything up until the very first patch, the first month of play or everything up until but not including the first expansion? Or is EQ + the first two expansions classic? What date in time did classic end? Please enlighten me. | ||
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