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  #51  
Old 06-16-2013, 03:55 PM
Furinex Furinex is offline
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I need some assistance. I was looking through this thread trying to find a post from someone who identified other spells that used the same effect that the Harmony / mezz line of spells. I can't seem to find it however. Can someone post some spells that use the same effect? Im trying to fix this spell now. I recall a Necro spell that used this but I cant be certain.
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  #52  
Old 06-18-2013, 09:34 AM
oldschooltrader oldschooltrader is offline
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Necro charm looks like harmony not sure of the names of the line
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  #53  
Old 06-25-2013, 05:17 AM
dali_lb dali_lb is offline
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I'm just shooting from the hip here,
but would it be possible to create a project on sourceforge so people interested could work on the files without fucking everything up that is already made.

I also just had an idea sitting at work.

Would it be possible to instead of deleting the spellsnew file like sugested in one of the other threads, putting it somwhere else (kinda the the way the ui system works) and then only calling it specific when needed (when someone finds a fix to a specific spell particle not covered by the old system) ??
Not sure if that would be possible, depending where the calls to the spellsnew files is located.

Or maybe just try to see what happens if you strip the spellsnew.edd file for all things that havn't been changed to fix something. Not sure if it's just one long hex datafile, but it is definetly indexed. Clearly the calling process are looking for those 4 hex bytes indexing what effect you are changing, so without being a hardcore coder myself I would definetly try to see what happened if I deleted a part of the file's data that I don't need (or don't know what is used for ... yet), and just see if something strange happens ingame [You must be logged in to view images. Log in or Register.]
Last edited by dali_lb; 06-25-2013 at 05:20 AM..
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  #54  
Old 06-25-2013, 05:25 AM
dali_lb dali_lb is offline
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Makes you remember the good ole DOS days, fiddling around with savegame files to try get that superlife, and having to restart the puter each time you changed something new [You must be logged in to view images. Log in or Register.]
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  #55  
Old 06-25-2013, 12:03 PM
Telin Telin is offline
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I would like to add running an older version of eqgame through an IDE and comparing it to the results of titanium. I have noticed that the older version executes definitions of the right and left hand spawn points for particles two times. I assume the first set of them are used for the classic particles and the other pair for the newer particle system. The titanium client only defines it once per hand, obviously only for the new particles. Some experienced coder could probably make the titanium client define them for classic particles using the comparison of the two clients as a decent starting point.
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  #56  
Old 06-26-2013, 06:58 AM
dali_lb dali_lb is offline
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I did some tests with the posted zip with the modified spellsnew files, and noticed some things.

The hand directions is fixed on the stat buffs and sow line, but the blue overhead effect on target .. the one that is like a blue rocket explotion is now tilted so that the direction is more like 75 degrees instead of original 90 degrees to the earth.

Also there still is the error that both the SoW/stat line and healing line effect on target is actually showing the 39 version when casted by a low lvl char

I remember this because eg. the healing line only gave a cheasy blue shower at low levels on live. At 24 or 39 you then got the cool broad raising circle wall that made the heals look so much cooler.

I am pretty sure that the overhead blue explosion effect on SoW line also first kicked in at eithere 24 or 39.

On the HP/AC line of spells. its green on lvl 1-23. Orange added at 24 and Blue stars added at 39.
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  #57  
Old 06-26-2013, 07:04 AM
Furinex Furinex is offline
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The sow line I can fix. If You read this thread, you'll see my explination why we can't get the blue sparkles on casting for shielding effects. I can only use 4 possible effects. Right now I have 2 for green (one on each hand) abd at 24 I have 2 for orange. That's 4 and it won't let me do more for some reason. On the target however.. There's only 3. Since it hits the chest./
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  #58  
Old 06-26-2013, 09:48 AM
Vellaen Vellaen is offline
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Quote:
Originally Posted by Furinex [You must be logged in to view images. Log in or Register.]
The sow line I can fix. If You read this thread, you'll see my explination why we can't get the blue sparkles on casting for shielding effects. I can only use 4 possible effects. Right now I have 2 for green (one on each hand) abd at 24 I have 2 for orange. That's 4 and it won't let me do more for some reason. On the target however.. There's only 3. Since it hits the chest./
That's odd, because I'm using your spell files and I'm not getting the orange from the hands 24-39 (currently 35). When I see 39+ casting, they get the green/orange from the hands, just no blue sparkles.
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  #59  
Old 06-26-2013, 04:10 PM
Telin Telin is offline
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The blue sparkles from hands will be missing until we can add a line and make it work or figure out how they originally worked in first place. I wish I had a fresh spellsnew file from when they first starting using it (luclin?)to see if there was a third line of code for the hand effect or if they used color changing on the particles at the end of the cone effect from orange to blue. Particle engines do have that ability. It's possible they experimented with it at that time.
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  #60  
Old 06-26-2013, 04:15 PM
Telin Telin is offline
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I think it's worth repeating that the blue sparkles from the green/orange/blue aka Npc aegolismv2 effect are missing from the hands at 39+ on the alkabor server, even from a Mac.
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