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  #11  
Old 08-11-2011, 03:01 PM
Brinkman Brinkman is offline
Sarnak


Join Date: Oct 2010
Posts: 395
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
any others?
There are actually quite a few, proof is the issue, and remembering them all.

There was a huge item nerf in the PoP/LDoN era of 100's, yes hundreds of items that had no restriction, or very low lvl restrictions and were changed to higher lvls. Kunark and velious weapons were affected the most.

I can recall the venomous axe of the velium brood to be one of those nerfed.

http://everquest.allakhazam.com/db/item.html?item=6285

Obviously not out yet, but something to address for the future. It should always proc at lvl 1 on p99.

Your major problem will be Velious procs, as there were more proc changes to Velious era weapons than Original and Kunark combined.

I will however try to remember some kunark and prior weapon procs and post them here when I can.
Last edited by Brinkman; 08-11-2011 at 03:09 PM..
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  #12  
Old 08-19-2011, 10:26 PM
kalzin kalzin is offline
Aviak


Join Date: Mar 2011
Posts: 50
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actually the item count you were referring to was set just after velious, however when they revamped the UI and allowed levels to be shown they decided to either 1.) enforce level procing... or 2.) leave the players in the dark... for easier beta testing in the future (beyond SoL) they changed the coding to 1.) allow users to see levels of item's spell 2.) incorporate recommended and required levels 3.) enforce strict spell level requirements across the board (with a few exceptions). these were done in stages to lessen the impact they would have on others.

Wave 1: Velious patch (#2125) - (was executed to live) - code ran:
Set Var "IERec"="True" if "IEra">"3"&"GERecEx"="False"; Else "False"
Set Var "IERec"="True" if "IEra"="3"&"GERecEx"="False"; Else "False"

Wave 2: (last one i can see unfortunately they coded it right before SoL, when the new DB came up. I can't see any of that stuff...) Velious patch (#2842) - (was executed to live) - code ran:
Set Var "IERec"="True" if "IEra">"0"&"GERecEx"="False"; Else "False"
Set Var "IERec"="True" if "IEra"="0"&"GERecEx"="False"; Else "False"

New fields added after first patch of Kunark to WGS console:
IERec:
GERecEx:
ILvlRec:
GILRecEx:
New Command Switches added:
"-SC" Show commented items (for changed items in the database)

"-F" We decided to remind everyone that if you get an error and it doesn't display what you were looking for you can use -F after your search params to "force" it to try to give you something... even if its garbled info.

"-Ref" This allows our debuggers and beta-testers the ability to see referenced items to a search, use this to retain your session after you perform a search that you may wish to check additional items with.
IE: itemID=GBL (#IEffect-(*worn*) will return certain number of items, usually too many to display and will error out. Using the new -ref command.
itemID=GBL (#IEffect-(*worn*) -ref
1812 Matches
Please filter your references further.
>(IEra=2&itemName=*Gloves*
Returns all kunark era gloves(second filter) with a worn effect(your first search).
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