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#21
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![]() Hey Tecmos, I'm a big fan of data and I like what you've done with the logs.
I've got a 20 ogre shaman on green and just did a quick check. I'm seeing two of what you're referring to as "bash interrupts" (interrupt message occurs just before bash message) in the character's entire playtime on green beta and green live. He got bashed a total of 1272 times. That doesn't tell us much because I haven't done the same type of analysis or had the same playstyle, so... two questions:
Hit me up via pm if the answer to one or both of these questions is yes. For what it's worth, my experience as a programmer is telling me that a standard melee hit routine includes a check vs channeling to interrupt and the legacy bash hit routine did not. The fix that was implemented was to add the check vs channeling to the bash routine and it was done a bit differently. This is purely conjecture based on experience (i.e. an educated guess). | ||
Last edited by dekova; 11-06-2019 at 09:34 PM..
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#22
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#23
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![]() Quote:
I'm ashamed to admit that I used excel. Please don't judge. | |||
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#24
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![]() Ok, just was curious how you did it. I'm not refined enough to do anything other than control+f and zip through stuff in a notepad. Lol. So my searches are limited to a couple hundred entries or I would go insane.
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#25
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![]() Did you run the numbers on best rmt spots? Figured you would be a good person to ask.
__________________
Gobble?
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