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  #41  
Old 02-18-2010, 04:17 PM
Devil Devil is offline
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The patch is half decent. I know everyone will be happy once an updated spells txt file comes out for the DS durations, etc. I have always hated that thus far. I hope the 1pt damage will be discussed and become the chosen path for next patch, really not fair to all of the mage classes who don't abuse the system.
  #42  
Old 02-18-2010, 04:20 PM
Ghesta Ghesta is offline
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I say extend the duration to double duration as a way to appologize to the DS using community. ;D
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  #43  
Old 02-18-2010, 04:39 PM
Stonewall Stonewall is offline
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This patch sucks for rogues too. Side stepping for a free backstab is now a lot harder [You must be logged in to view images. Log in or Register.]
  #44  
Old 02-18-2010, 04:40 PM
Trimm Trimm is offline
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It was way too easy to do in the first place. It's still possible with good timing.
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  #45  
Old 02-18-2010, 07:03 PM
ENUS ENUS is offline
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The pet nerf is really dumb; you could make it a number that is much more reasonable such as 20-25%, since most of the pet classes can then just nuke once for 200+ damage proving that they are at least doing something. 50% is pure crap for any pet class that is leveling up and wishes to solo. Guess we should all make melee classes....... OR DRUIDS!!!!
  #46  
Old 02-18-2010, 07:43 PM
Tsuken Tsuken is offline
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mmh I played a mage yesterday just for fun, but there is no way a mage can out damage a pet at level 4.
  #47  
Old 02-18-2010, 08:15 PM
MisterLomax MisterLomax is offline
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Quote:
Originally Posted by coldsilnc [You must be logged in to view images. Log in or Register.]
Why not just require the pet owner to do at least 1 point of damage to get exp? (or reduce it by 99% if no damage done).
Other possible solutions regarding AFK leveling:

A. Make pets unable to attack unless commanded to, e.g. when a pet or its master aggros something, do not allow it to defend itself or its master automatically.

B. Despawn pets automatically if they have not received a player command within x (15? 30?) amount of minutes.

C. Zero XP is received if the master does not deal at least 1 point of damage to the mob, or cast a debuff on the mob, or if the pet does not receive a buff or at least 1 point of spell healing during combat. Basically add more ways that the player may prove that they are not AFK other than just dealing 1 point of damage.

D. Automatically disconnect any player that has remained inactive (not chatted/moved/attacked/cast a spell) for x (30?) amount of minutes.

Any fix that relies on a percent-per-kill XP penalty that is not 100% does not discourage AFK leveling at all IMO. It simply encourages the offenders to remain AFK for a little bit longer.
  #48  
Old 02-18-2010, 08:26 PM
joe joe is offline
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Woot Illusions not broken anymore ... .. or at elast back to however broken they may have been before .. anyway .. they work and I was able to complete my stein quest =) thank you
Last edited by joe; 02-18-2010 at 08:53 PM..
  #49  
Old 02-19-2010, 06:23 AM
LazyFuj LazyFuj is offline
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not complaining but isn't DW for pets without weapons supposed to be the lvl 34 pet spell?
  #50  
Old 02-19-2010, 10:37 AM
Segoris Segoris is offline
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Not a big fan of how fast mobs turn and face me as a rogue. I think it was way too easy to get a backstab in pre-patch, but post-patch I think it's overdone.
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