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#41
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![]() The patch is half decent. I know everyone will be happy once an updated spells txt file comes out for the DS durations, etc. I have always hated that thus far. I hope the 1pt damage will be discussed and become the chosen path for next patch, really not fair to all of the mage classes who don't abuse the system.
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#42
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![]() I say extend the duration to double duration as a way to appologize to the DS using community. ;D
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Nothing I say should be taken seriously except for THIS post. Everything else is garbage and I don't agree with what I said previous to this post.
Ghesta Icepaw - 7 year EQ veteran, and Luclin server's most famous Mangina | ||
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#44
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![]() It was way too easy to do in the first place. It's still possible with good timing.
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#45
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![]() The pet nerf is really dumb; you could make it a number that is much more reasonable such as 20-25%, since most of the pet classes can then just nuke once for 200+ damage proving that they are at least doing something. 50% is pure crap for any pet class that is leveling up and wishes to solo. Guess we should all make melee classes....... OR DRUIDS!!!!
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#46
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![]() mmh I played a mage yesterday just for fun, but there is no way a mage can out damage a pet at level 4.
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#47
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![]() Quote:
A. Make pets unable to attack unless commanded to, e.g. when a pet or its master aggros something, do not allow it to defend itself or its master automatically. B. Despawn pets automatically if they have not received a player command within x (15? 30?) amount of minutes. C. Zero XP is received if the master does not deal at least 1 point of damage to the mob, or cast a debuff on the mob, or if the pet does not receive a buff or at least 1 point of spell healing during combat. Basically add more ways that the player may prove that they are not AFK other than just dealing 1 point of damage. D. Automatically disconnect any player that has remained inactive (not chatted/moved/attacked/cast a spell) for x (30?) amount of minutes. Any fix that relies on a percent-per-kill XP penalty that is not 100% does not discourage AFK leveling at all IMO. It simply encourages the offenders to remain AFK for a little bit longer. | |||
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#48
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![]() Woot Illusions not broken anymore ... .. or at elast back to however broken they may have been before .. anyway .. they work and I was able to complete my stein quest =) thank you
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Last edited by joe; 02-18-2010 at 08:53 PM..
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#49
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![]() not complaining but isn't DW for pets without weapons supposed to be the lvl 34 pet spell?
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#50
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![]() Not a big fan of how fast mobs turn and face me as a rogue. I think it was way too easy to get a backstab in pre-patch, but post-patch I think it's overdone.
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Satsui - Rogue
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