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#261
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#262
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Quote:
Quote:
Quote:
__________________
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#263
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#264
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b/c pets are dumb about enrage slippery
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#265
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solo'd the break in to fear without clickies. got a little lucky in that the first few mobs weren't summoning, so i could just barely root/rot them. pretty sure i could make it work even if they were summoning, but it would take more luck and lots of patience. killed most of the mobs that path by the west wall, as well as a good number that reach the south west corner.
i would need 8-10 hours to try and get to a golem (or gorgons, my real goal). just gotta take it really slowly. overall i died 5 times (woulda been 6, but i got a rez right b4 dying again). actually lost lvl 60 b4 i got a cleric over to rez me, haha. got crysilk cloak for some 54 wiz outside and a shiverback chest for my monk. if nothing else, i'll probably solo the break in over and over to finish gearing my monk. otherwise might start a dru/nec duo to get some gear. there are two ways i can think to get to the golem in the south closest to the zone in. hugging the south zone wall would be the safest way, but it will take far longer than just going east from the zone in. though with more room, things are getting MUCH easier [You must be logged in to view images. Log in or Register.] | ||
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#266
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Fear break + Dread down solo, pics tomorrow!
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#267
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Fear Golems can be rooted. We had a good laugh about that :P
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#268
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Grats Svenn on the first to solo god mode!
I think Korocust (blind) and Phinigel Autropos (dispell) are straight up impossible. The Protector in sky would be doable if we had classic charm immunities but seeing as how the azaracks aren't rootable I don't see that happening solo. Other than that I think Rak may be possible, which would be 7/10 of the god mode mobs. | ||
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#269
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Posting from my laptop right now without access to the screenshots, but my strategy was originally to zone in and root rot everything with epic dot. This proved to be difficult as they have a ton of HP, each epic dot did like 10% of the damage. Soon I had 8 mobs rotting up at ent and had to cap out..
So I went back in and charmed a gorilla, with that I was able to kill 2 mobs and finally the gorilla himself died. I capped out after that. I went back in and decided to head straight to the east. Going straight east there are some wandering fiends as well as other mobs which can be pulled to the entrance, but you can avoid the scareling tower to the south and the house to the north just barely, by going right in them middle of them. At this point I hugged the south wall as I was past the houses. There I had to fight about 4 toads. They proc a fear which meant I had to tank them personally. This wasn't a huge problem but at one point I had 2 on me and the fear became a problem. I eventually had to cap out. Went back in and got them down solo. From here I was able to move east quickly. The south east corner, which is very close to dread, is very safe and was surprisingly free of mobs. I summoned a pet and got a target of an amy knight on dread's tower. I assiduous visioned the knight and saw the pathers around the tower. I noticed that there were points where the pathers would all be out of agro range. I waited for this to occur and then went over with my pet. Both amy knights and dread himself HT. I sent my pet at the amy knight I had targeted, the pet took all 3 HTs and I malosini'd the amy knight, which pulled off the pet. The pet died seconds later, but the amy knight had a few seconds head start. I ran back to the south east corner and charmed the amy knight. Gave him weapons and the fight began immediately. I sent my charmed pet on dread and rooted the additional amy night. I hasted pet and torpor'd because I had taken some hits from all of this crap. I tried to malo dread from range but it failed, as he is a belly caster (this is a bug btw malo should never fail even on belly casters --> same with tash). My pet was taking severe damage and I had to get dread slowed, so I went into melee range and malo'd, luckily I channeled through but I took a ton of damage, almost brought me below 20% where I would have been done for. I backed out and torpored and superior healed. My charmed pet was at like 15-20% right now. I went back in and cast slow on dread, it landed first try thankfully. His resists are not that great, nothing compared to tola/prot/emp. I was going to wait for pet to die at this point because he was really low and then just charm the other pet but I figured I would have to rehaste and give him weapons and that would be a problem because my mana was really low, so I tanked the rest of the fight w/ torpor. Fear mobs hold charm for awhile as they are mostly lvl 50 which is perfect. Later ploktor brought his monk in and we duo'd another golem. We did this mostly without charmed pets. I noticed then that the golems have significant regen, but they can also be rooted. | ||
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#270
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All in all, if I had to rank the fights at least in the eyes of a shaman.
1. Neh Ashiir: easiest fight perhaps, but it requires luck on interrupting her CH's. It also requires some strategy, as she is not slowable, so you have to dispell her at the beginning. 2. Fear + Golem. Breaking in is not easy but with a cap and with puppet strings and root nets you can just cap out and recharge stuff. As long as you don't get greedy, you can kill 1-2 mobs at a time before capping out. At this point you create a safe spot which, if you are patient, you can single or 2 pull mobs to. The golems aren't easy per se, they proc a blind and slowing them is difficult only because they are belly casters, but the charmed mobs are so good here that it was not an overly difficult fight. 3. Sebilite Protector: crazy that he is 3rd but its just how it worked. If anything he is predictable, he doesn't cast spells so his dps is constant. Finally he doesn't gate! The biggest thing here is that I got lucky on slow, it landed on the 2nd or 3rd try. Once slowed I can tank him chaining torpor + superior heal while pet kills him. If I were to do him again and slow didn't land before my first pet died I would just cap out and retry till i got lucky. 4-5. Tolapumj and emp are about even: Although this fight took the most attempts it was mostly because of getting unlucky with him gating. Tola is more difficult than prot though because he is hasted and casts mean spells, I would wager his melee dps is greater than prot because of his haste. Secondly his spells make his dps unpredictable. I also had a harder time slowing him than prot. Lastly and most importantly his gate cannot be interrupted by bash or by stuns, I guess it can be interrupted by push but I don't think my pet ever interrupted any of his spells the whole fight. Gate can be countered by a timely nuke and some luck that it isn't resisted. 4-5. Emp: Emp is an insane mob. Part of the problem is that he has 6 guards basically in the spot you have to fight him in. If you couldn't face pull the 4 guards in his room he would be impossible. The fight itself is very difficult because of his spells, he casts an unresistable 720dmg lifetap which is undoubtedly his best move. He also casts poison dot and pyrocur which are both very strong. Not to mention he has a spectre pet which must be kept rooted through the fight. He is hard to slow but you are so busy keeping healed and dispelling dots that you simply dont have time or mana to even try to slow him. Finally he runs, and if he makes it to the door before he dies you have adds that HT coming at you. If I didn't get lucky here by having no charm breaks I wouldn't have won this fight. Other stuff: Spore king: cant solo pull him as a shaman so it is not possible for me, but loraen proved enchanter can do it. Korocust: impossible for anyone to solo this guy I guarantee it. phinny: I think he is impossible, maybe a monk with uber resists? Casters wont be able to take him because of his dispell. I would say a mage should be able to do him chaining pets by doing /pet back off right before the new pet spawns to avoid his summon, but the issue is that on this server pets dont gain agro right away like they should and/or mages build up agro just by existing, which they didn't do on live. sky: didn't attempt this. It would depend on a lot of factors but here is how I would do it: first you would need to know what azerack is the ph ahead of time. You would need keys to 3 ahead of time. I would malosini and root a spirit thing on isle one, I would invis and zone to 2. I would wait and hope the ph would path far away from the others within the 3 minutes root lasts. Get agro on him and pop an invis potion, zone to 3. Slow azerack once he is up there. Wait your pet to come up. Strings on pet, kill ph. Then let pet tank protector while you move in and out to malo+slow. Win. rak`ashiir: I did attempt this solo and failed. I think it is possible but would be the hardest fight that is possible for a shaman. His aoe does a ton of damage and he is immune to slow. His aoe is a lure as well which makes it very hard if not impossible to resist. The pets in his room max out at lvl 45 so they aren't so good to kill him with. Should have some SS's up tonight of the fear kill | ||
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Last edited by Triangle; 09-14-2012 at 01:03 PM..
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