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#1
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Looks nice
But not classic
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
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#2
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The shape of the pet models for me aren't this pointed-teardrop at the bottom, they're more rounded. Is there a way to get the pointed bottoms like in the picture by OP?
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#3
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Quote:
Classic mob models can have alternate "heads". Think of the different shapes of Vox's head versus Naggy's, or giant vs cyclops vs sand giant vs ice giant heads -- same base model, different head model. Elementals have two different "heads"... One is a stump at the bottom of their body, the other is a tail. The server tells your client which to use whenever an elemental is spawned. (The way I remember it, only earth elemental pets should use the stump version over the tail, but I'm not a classic expert or mage player.) | |||
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#4
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#5
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New link for EQGExport: https://www.dropbox.com/s/hxdxlln87dqylhr/EQGExport.zip
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#6
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Is there a way to implement the elemental/blade textures manually? EQExport doesn't work for me.
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#7
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Quote:
1. File -> Open the S3D 2. File -> Import Files... (or press Insert) 3. File -> Save the S3D Make sure auto-conversion when importing is disabled in preferences when using EQ-Zip. S3DSpy: 1. File -> Set EQ folder 2. Select the S3D in the left pane 3. Archive -> Add (or press Insert) EQGExport and EQ-Zip won't work in Windows XP, but S3DSpy will. | |||
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#8
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Quote:
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#9
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Quote:
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#10
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Quote:
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