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  #11  
Old 09-12-2013, 01:24 PM
Nirgon Nirgon is offline
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I think the spire one I remember he would spawn as sitting at first lol

Which makes sense, because the skeletons did too.

Piles of bone that would seemingly reanimate.
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  #12  
Old 09-12-2013, 02:08 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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I definately remember decaying skeles being Indifferent and non-agro. Mind you I quit about 3 months after Kunark Launch and came back about PoP.

Skeles deff agro'd though.
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  #13  
Old 09-12-2013, 02:52 PM
Ele Ele is offline
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Quote:
Originally Posted by gotrocks [You must be logged in to view images. Log in or Register.]
I was almost positive that *none* of the decaying skeletons aggro'd.

Again, there was definitely a patchnote about this, it was about a paragraph long, and specifically pointed out they were making all decaying skeletons aggressive to make farming bone chips easier (lol i swear). I'm unsure if it mentioned specifically that ALL decaying skeletons were not aggro'ing before the patch, so it needs to be found!

I hate using the wayback machine, so thats the best I can do [You must be logged in to view images. Log in or Register.]
Searching for "decaying" and "skeleton" (independently) on

http://www.tski.co.jp/baldio/patch/

and via Google: site:http://everquest.allakhazam.com/history/

did not produce the patch note that you mention.
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  #14  
Old 09-12-2013, 02:54 PM
heartbrand heartbrand is offline
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dunno about patch note but 10000000000000000000000000000000% decaying skels at least in nek were not kos
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  #15  
Old 09-12-2013, 04:05 PM
heals4reals heals4reals is offline
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Ruins in ec sand should only have 1 non skelly and rare. Def was a popular camp.
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  #16  
Old 09-12-2013, 04:31 PM
happyhappy happyhappy is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Searching for "decaying" and "skeleton" (independently) on

http://www.tski.co.jp/baldio/patch/

and via Google: site:http://everquest.allakhazam.com/history/

did not produce the patch note that you mention.
Neither sites have the full patchnote history, exemple:

http://www.thesafehouse.org/forums/s...ead.php?t=5937
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Fixed, pending update.
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  #17  
Old 09-12-2013, 05:15 PM
Ele Ele is offline
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Quote:
Originally Posted by happyhappy [You must be logged in to view images. Log in or Register.]
Neither sites have the full patchnote history, exemple:

http://www.thesafehouse.org/forums/s...ead.php?t=5937
Be that as it may, it is still incumbent that some evidence, rather than anecdote, be presented.
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  #18  
Old 09-12-2013, 05:46 PM
heartbrand heartbrand is offline
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Yaw dunno, if I was on who wants 2 be a millionaire, and the million dollar question was, were decaying skeletons kos in nektulos, I would instantly lock in my final answer as no.
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  #19  
Old 09-12-2013, 05:56 PM
gotrocks gotrocks is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Yaw dunno, if I was on who wants 2 be a millionaire, and the million dollar question was, were decaying skeletons kos in nektulos, I would instantly lock in my final answer as no.
best millionaire question ever.
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gotrocks community savior
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  #20  
Old 09-12-2013, 06:19 PM
NegaStoat NegaStoat is offline
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Nektulos, Everfrost, and Gfay decaying skeletons 100% were non aggro. I leveled up noob characters a few times in each of those pre Velious, and know for a fact they would just wander on by you (unless a fight with another skelly was going on).

Everfrost needs this distinction as I clearly remember just casually cruising on by the decaying and nothing ever happening - it was the Vengefuls that would say "hello" every time. I had no particular reason to steer clear of the decayings at any level in the canyons - just those guys.
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