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#11
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![]() I think the spire one I remember he would spawn as sitting at first lol
Which makes sense, because the skeletons did too. Piles of bone that would seemingly reanimate. | ||
#12
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![]() I definately remember decaying skeles being Indifferent and non-agro. Mind you I quit about 3 months after Kunark Launch and came back about PoP.
Skeles deff agro'd though. | ||
#13
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![]() Quote:
http://www.tski.co.jp/baldio/patch/ and via Google: site:http://everquest.allakhazam.com/history/ did not produce the patch note that you mention. | |||
#14
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![]() dunno about patch note but 10000000000000000000000000000000% decaying skels at least in nek were not kos
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#15
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![]() Ruins in ec sand should only have 1 non skelly and rare. Def was a popular camp.
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#16
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![]() Quote:
http://www.thesafehouse.org/forums/s...ead.php?t=5937 | |||
#17
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![]() Quote:
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#18
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![]() Yaw dunno, if I was on who wants 2 be a millionaire, and the million dollar question was, were decaying skeletons kos in nektulos, I would instantly lock in my final answer as no.
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#19
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![]() Quote:
__________________
Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | |||
#20
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![]() Nektulos, Everfrost, and Gfay decaying skeletons 100% were non aggro. I leveled up noob characters a few times in each of those pre Velious, and know for a fact they would just wander on by you (unless a fight with another skelly was going on).
Everfrost needs this distinction as I clearly remember just casually cruising on by the decaying and nothing ever happening - it was the Vengefuls that would say "hello" every time. I had no particular reason to steer clear of the decayings at any level in the canyons - just those guys. | ||
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