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  #1  
Old 11-11-2010, 03:23 AM
Kavanah Kavanah is offline
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Quote:
Originally Posted by Lyssia [You must be logged in to view images. Log in or Register.]
Hands down Enchanter / Druid
This is by far the MOST EFFECIENT and EFFECTIVE when it comes to the right places. However those places aren't abundant.

I've put a lot of research and study into this topic, as well as using most of these combos at one point or another. So the info I give you, while generalized, is coming from a lot of background research. Since Alkabor has such a low population (live EQ MAC server) and frozen at PoP, a lot of people box on it and it was a common question... what is the best duo?

I personally did monk/shaman and I find it is a great combo. Just wait till those ikkys come out and it will be like woah! This is a heavy damage team with some utility, can group just about anywhere, and great travel!

Druid/Ench was popular on Alkabor for obvious reasons, especially when you could charm and snare! Great utility, great travel, and just a great all around caster team if thats your thing.

Shadowknight/shaman was probably what I would vote as being the "best" duo all around. If you want to go with the more tanky/healer approach this is the bread and butter of them all. You can do more, with great effeciency, than any other duo.

Warrior/Cleric a good all around duo, little low on the dps side, no slows unless you have some toys on your warrior. Trepids deeds anyone? With that in stock, this is a fairly good duo.

Ranger/Cleric when equipped with epic earthcaller, the ranger/cleric combo is pretty interesting. I know a guy on Alkabor who has GREAT success with this combo and is duo'ing mobs I didn't think were possible to duo during pre-PoP! Don't underestimate this awesome duo!
  #2  
Old 11-11-2010, 04:24 AM
Wildas Wildas is offline
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This thread is ridiculous.

In theory nothing can beat an enchanter/cleric for "hardest" mob - If the correct charmable mob is there. However, this scenario relies a lot on luck and is difficult to pull off.

Enc/Druid is certainly powerful, however relies a lot on charm. It benefits from snare/evac but is still reliant on charm for difficult mobs. Still it can pump out nice xp but requires a lot of focus. You can however duo nicely with enc illusion + slow and druid heals, but then it's not nearly the best.

For non-charm situations Shaman/sk or or monk is pretty much the best you're going to be able to do. Sham/sk having the edge for difficult mobs, and monks having the edge for kill speed. Shaman/mage is great when you don't need to chain pets or when you have epic. But you lose pulling ability, tanking (vocerates and g-vocerates absolutely suck vs level 60+ mobs, you'll need to chain and lose a lot of dps in the process, plus a chained pet will not have aggro.

A sk will beat a warrior for almost any hard mob due to the high health of difficult mobs. The sk wins for pulls, but assuming you get it solo - A sks taps on top of shaman heals will almost always prevail. War discs are nice, but if we're talking top end difficulty here, defensive won't last long enough to matter, or dps discs won't beat the self heals a sk can put out over the long term + HT (and don't discount 44 necro pet dps over the course of a fight).

Let's do a little math here - Cheal is 400 mana for full health. Torpor is 200 mana for 1200 healed. Slow reduces a mobs dps to 1/4. So it's equal to 200 mana for 4800 healed - much more than a tank can hit in Kunark. Let's assume you have to throw in Sup heals because the mob has such high dps. 540 for 250 = 2160 hp/250 mana spent if the cleric was casting it. That's much more mana efficient than nearly any CH, plus you have breathing room and more time to regen mana. There is simply no way a cleric can be better for hard mobs than a shaman in kunark - and due to mana regen, the same applies for velious.

The mana regen a shaman can get in Kurnark is unparalled by any class. Canni 3 + Regrowth/Fungal regrowth, VoB, and worn Fungal Regrowth (fungii tunic) is absurb mana regen throughout the course of a fight.

The idea of mage/monk or any other combo coming anywhere close is absolutely absurd.
Last edited by Wildas; 11-11-2010 at 04:29 AM..
  #3  
Old 11-11-2010, 04:25 AM
Wildas Wildas is offline
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Also, a SK with pet will be very close to a monk at 60 for dps. Monk pulls ahead a bit as ToV weaponry comes into play.
  #4  
Old 11-11-2010, 05:05 AM
Blazed420 Blazed420 is offline
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Druid/Necro For open areas.
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Old 05-31-2010, 03:20 AM
Uaellaen Uaellaen is offline
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lol? do you even realize mage is one of the best DPS classes up to luclin?
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  #6  
Old 05-31-2010, 08:17 AM
Skope Skope is offline
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Quote:
Originally Posted by Uaellaen [You must be logged in to view images. Log in or Register.]
lol? do you even realize mage is one of the best DPS classes up to luclin?
one of the best DPS classes how exactly? And how far away from #1? it's quite a long ways away depending on the scenario. In velious you'll be used for CoH and mod rods, and that's pretty much it. The epic pet doesn't compare to rogue/monk or even necro DPS. If you plan to duo named mobs you'll have to resort to chain-casting, which is fine, but if the mob summons then it's a no-go. Not to mention you'll have no need for a cleric then anyway, because if you're chaining any spell cast (damage or heal) on the pet or mob will cause aggro and the pet won't get it back until it surpasses you on the hate list. There's quite simply no chance in hell you'll kill it if it summons. Necros have the same issue, but they can put in far more sustained DPS than a mage can because of the awesome DPS on the DoTs and health-funneling / lich-line spells. A necro can essentially stack all of their DoTs and get back to around 50 mana before they run their course.

The reason a shaman makes an excellent duo partner is because they're so versatile if played correctly. On live a lot of the shamans were two-boxed, and in doing so they didn't capitalize on the shammies' utility. Shaman is a class that's meant to be played like a bard: pressing so many keys that your keyboard's lettering will start to fade. With proc weapons, JBB and an epic the shammy can throw in some DPS without needing to burn a lot of mana (or any mana at all). Because slows and debuffs are so great during kunark/velious you can choose to tank a mob while a rogue/monk kicks or backstabs it from behind. Your heal spell (torpor) will force fights to be stationary and last a bit longer, but because it's so mana efficient it doesn't matter much.

The downsides to a shaman/monk or rogue combo are that you can't really chain-stun a caster. This may not seem like a big deal, but when it's nuking you for over 1k damage, your torpor + heals won't be able to keep up. With a rogue you can't split either, but the shammy can generate a lot of aggro with spells that can free up the rogue to backstab.

druid/enchanter combos are fantastic if you're willing to get geared for it. A druid snare + chanter charm are awesome and not too difficult. Just make sure to stack some +hp on the chanter with maxed out charisma and have the druid keep evac up with enough mana to cast it when things get ugly =D
  #7  
Old 05-31-2010, 08:33 AM
Jeah Jeah is offline
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Necro / Druid, doesn't need much explanation. Or Mage/Druid since both pet classes are very powerful and Druid is just a good support class and provides ports and tracking.
  #8  
Old 05-31-2010, 03:38 AM
Thac0 Thac0 is offline
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Mage Cleric is pretty decent (modrod + CH = manastone for your cleric and yourself)

Enchanter Paladin is nice CC & a tank that can heal with superior heal (woot Clarity)with the option of charm for extra dps (lull, slow, haste, yada yada)

Melee + shammy is nice too (even rogue works well with root + proper pet placement)

Honestly any combo does pretty decently with a healer and tank or dps
  #9  
Old 05-31-2010, 04:42 AM
Omnimorph Omnimorph is offline
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Quote:
Originally Posted by Thac0 [You must be logged in to view images. Log in or Register.]
Mage Cleric is pretty decent (modrod + CH = manastone for your cleric and yourself)

Enchanter Paladin is nice CC & a tank that can heal with superior heal (woot Clarity)with the option of charm for extra dps (lull, slow, haste, yada yada)

Melee + shammy is nice too (even rogue works well with root + proper pet placement)

Honestly any combo does pretty decently with a healer and tank or dps
I boxed a pally / enchanter duo on live... it was decent, until they brough out mercs which made my pally a waste. Should have rolled an SK instead for better dps + FD. Oh well.

Should be an okay duo on classic though.
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  #10  
Old 05-31-2010, 08:16 AM
Jify Jify is offline
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Mage + Shammy. End of thread.

Epic pet + Torpor.

4khp + tank, uber agro, uber damage + unlimited heals. (and slow!)
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