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  #1  
Old 07-19-2022, 05:38 AM
Vormotus Vormotus is offline
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Ohhh love these new texture ideas!

More more!
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  #2  
Old 11-06-2022, 08:26 AM
Rhe_Rz Rhe_Rz is offline
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Returning player, this is what I've always wanted with classic EQ. fantastic work guys! i didn't even know this existed, thanks again hope you guys will do more!
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  #3  
Old 12-12-2022, 09:29 AM
Tkon Tkon is offline
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Hello! The link on the wiki to yalls discord isn't working. Any chance there's an update one?
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  #4  
Old 03-17-2018, 10:18 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by Caiu [You must be logged in to view images. Log in or Register.]
How do I edit this to show the original gurdian robe gfx? Feels much better.
Load the original Titanium global_chr.s3d in EQ-Zip and export clk701-706.bmp. Now load our global_chr.s3d in EQ-Zip and import the extracted textures, selecting overwrite, with auto-convert to DDS disabled in preferences. Save the S3D and put it in your EQ directory if it isn't already there.
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  #5  
Old 03-27-2018, 06:51 AM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
export clk701-706.bmp
Oh also you want auto-convert to PNG when exporting disabled in preferences.
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  #6  
Old 03-28-2018, 06:41 AM
paulgiamatti paulgiamatti is offline
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Default Small update

EQClassicHD v0.3: download link

fixed center buckler/rivet:
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fixed seams:
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  #7  
Old 04-15-2018, 02:59 PM
paulgiamatti paulgiamatti is offline
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Default Update

EQClassicHD v0.4: download link

install.bat will now run the entire transparency patching process detailed here which will patch various transparency/coloring issues across all S3Ds.

fixed veil transparency (unfortunately nothing can be done about the helm clipping):
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did some work on one of the kunark hammer textures used on sarnak warhammer/worker's sledgemallet & truncheon of doom/hammer of the dragonborn - increased resolution from 128x128 to 256x256 to match the other texture used on those models, and fixed the seam on the two-handed version:
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corrected the orientation of classic wooden round shield front and back textures - for some reason they were both 90 degrees off-kilter.

EQ Classic HD wiki: wiki.project1999.com/EQ_Classic_HD
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  #8  
Old 05-06-2018, 03:18 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
It's been treated, but it's probably one of the less impressive improvements since there isn't a lot to work with:
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