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  #11  
Old 01-04-2012, 10:09 AM
Gmal Gmal is offline
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Quote:
Originally Posted by Reikerx [You must be logged in to view images. Log in or Register.]
A lot of the VP items were upgraded a few years after Kunark, big lols if P99 is using the PoP era stats.
Actually the revamp you speak of above made this dagger 15/18 in the POP era.

They made the change from 11/20 to 11/18 in the risk verses reward Patch they came out with. See Below:

JUNE 6, 2000
Source: http://www.tski.co.jp/baldio/patch/20000606.html

Risk and Reward:

The concept of risk and reward is very important to the game of EverQuest. Ideally, situations that provide a greater reward should also provide substantial risk. Over the past several weeks, we've been identifying areas in game where risk and reward are at a disparity, and making necessary adjustments.

In most cases, those adjustments are in favor of increasing the reward for a specific action. For example, we recently increased the experience awarded in many Kunark zones to offset the sometimes-considerable risk associated with adventuring there. We also do this quite frequently by increasing the reward associated with a quest by enhancing the item, as we did last week with the Burning Rapier quest.

However, in some cases there are instances where reward is far in excess of the risk involved, and we will be correcting these issues like those above as we come across them. For example, there are many cases where a solitary and stationary outdoor creature has a "fast spawn", yielding the reward of fast experience-gain without the commensurate risk.

Though it is not our policy to announce changes to individual NPCs, we did want to let you know that you will see risk/reward disparities corrected over the next several weeks.

I also believe this is when they patched the proc on this as I had it early on in the game. I cannot find any confirmation on this though. Can you break down the Kunark Spdat file for this spell effect for the kunark era?
  #12  
Old 08-19-2013, 04:49 PM
Nizzarr Nizzarr is offline
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So this is obviously a bugged spell -- should fix it without caring about the timeline.

You're not fixing bugs on a timeline. Bring back clickies getting rid of spell cooldown and other exploits if you're selectively not fixing bugged spells.
  #13  
Old 08-19-2013, 05:53 PM
Nirgon Nirgon is offline
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Maybe they will be able to eventually, make some bug posts

"You fixed this so this! So everything has to be fixed along with it because I don't like this fix!"

^ Exactly how it doesn't work
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