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#11
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![]() Aggroing Tunare did not technically aggro the rest of the Plane.
Aggroing Tunare caused almost all of the NPCs in the zone to path to a specific location - which is something different than aggro. Of course if they got there, they would then assist Tunare. You can confirm this is true by aggroing Tunare then FDing.
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#12
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![]() If thats true then is it the rooted tunare causing mini bosses to run to rooted spot (and minions of mini bosses if mini boss of that type is up)?
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#13
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![]() Give the PoG's death touch. Put moar bixies in game. They also should be given death touch.
in seriousness, I never remember people not clearing the zone, not for armor drops but because of some mechanism of zone wide butthurt. It was not practical. I also am not sure if she even was aggro?
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go go go
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Last edited by Sadre Spinegnawer; 10-23-2013 at 05:18 PM..
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#14
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![]() The only one I remember was a giant one in the open. We would clear the entire zone and then engage her out in the open. I hardly remember her loot table or the encounter but i remember killing and tanking her from time time. I was 13 give me a break !
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60 Warrior Hitzme
60 Necro Avicii 21 Shaman Stonecold 52 Monk Happytime | ||
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#15
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![]() I'm not sure of the actual code on whether Tunare is calling the mini-bosses to a location and then the mini-bosses calling their minions.
What I do know is that if you aggro Tunare and then immediately FD, the vast majority of the zone will still path to her location - not just the minis. The distinction between aggro and calling is pretty large though. Not to mention, it takes a very long time for the entire zone to reach that point. You're basically just temporarily interrupting their pathing by setting a destination. When the mobs do hit that destination, they path back to the spot where their original pathing was interrupted (provided that they do not proximity aggro someone). I didn't kill her until Luclin though, so I'm not exactly sure how earlier incarnations of her functioned. I should clarify - By earlier incarnations, I'm talking specifically about FoH's kill. Afterlife had killed the perma-rooted version.
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Last edited by pasi; 10-23-2013 at 05:31 PM..
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#16
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![]() Quote:
Quote:
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#17
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![]() Quote:
Version 4 was the 'real' first version, version 2 was 'kitable', version 3 was the one that spawned rooted in the field. Those will be the ones we'll decide between. But scripting some of the bugs like beating her bear to death might be fun.* *No development will be wasted on 'fun'.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#18
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![]() Tunare dropped no items during Velious
she should drop nothing here | ||
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#19
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![]() BLADE OF CARNAGE! LONG LIVE THE REBELLION!
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#20
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![]() I remember having to clear the plane + kill the 2 puma things (pain in the ass since one silenced and the other had a DD AE) and then engaging tunare last. However, I predict that on p99 it's going to go down similar to how CT does. Should be fun.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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