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  #1  
Old 07-15-2017, 02:14 AM
Vianna Vianna is offline
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Quote:
Originally Posted by teija [You must be logged in to view images. Log in or Register.]
First thank you developers for investing time into making this a great server, We all want this to be as close to a replication of the game we had in our teenage years.I agree that the changes made today are classic but with that being said I must bring up the clear bias(?) when it comes to making certain classic changes to this server.

For example,
If bound in certain velious dungeons, the bind location will be updated to ecommons, when logging in to character select.

Why make this change(along with the previous leashing change) that clearly will affect the raid scene and how pulls are done while ignoring this thread for 2 Years that shows clear evidence that more safe spots should be available to help guilds not stack up on top of each other.http://www.project1999.com/forums/sh...d.php?t=205328.
Yikes...
Example 2,
Fixed an issue where the lazy aggro changes caused mobs that call for help (like Tunare) to not function correctly.
Tunare no longer displays weapons.

Why make this change making Tunare's unclassic loot table completely hidden now while obviously ignoring this thread for over a Year that would make the Tunare encounter classic and worth doing. http://www.project1999.com/forums/sh...d.php?t=231065


Sorry I don't believe you when you say this like you are not aware of the 1 year old thread in your forum space with clear evidence for change. Anyway I understand that Higher-ups sometimes shut down classic mechanics,loot table changes ect but there is no reason to let these threads go years without a single post saying "Sorry bro we won't do that" or "Sorry we can not code that in".

Keep up the classic work boys and thanks again! [You must be logged in to view images. Log in or Register.]
Yikes
  #2  
Old 07-15-2017, 11:48 AM
Beldan4 Beldan4 is offline
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in what im sure nobody here will care about, but i fail to understand what the problem was with seafuries. there's a "claim" thats its over camped.....ok, but i live on red. i just don't understand why the blue implementations are placed on red too when their not nesscary.
  #3  
Old 07-15-2017, 05:13 PM
Darkatar Darkatar is offline
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Originally Posted by Beldan4 [You must be logged in to view images. Log in or Register.]
in what im sure nobody here will care about, but i fail to understand what the problem was with seafuries. there's a "claim" thats its over camped.....ok, but i live on red. i just don't understand why the blue implementations are placed on red too when their not nesscary.
cus CLASSSIC
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  #4  
Old 07-25-2017, 04:58 PM
Pokesan Pokesan is offline
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Originally Posted by pastunburied [You must be logged in to view images. Log in or Register.]
On live the ranger epic was bow haste as well as worn weapon haste. Seems to be missing here.
bow haste as in quiver haste?
  #5  
Old 07-25-2017, 05:39 PM
Feanol Feanol is offline
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Originally Posted by Pokesan [You must be logged in to view images. Log in or Register.]
bow haste as in quiver haste?
Forget about Quivers. Think of bows as a basic "ranged attack" like shurikens or spears.

Ranged attack cooldown is affected by worn haste items like FBSS and such, but the haste granted by 'Swift Spirit' affected melee swings and nothing else. I'm wondering if the change to Swiftwind's haste now means I enjoy a 40% cooldown reduction for range attacks, kicks, etc.

I'm confident I'd notice the difference (if existent) had I been playing regularly, but it's been weeks since Curunol was in action and I have little point of reference in memory.


Bestow upon me your knowledge of these things, Lord Haynar. I wish to be enlightened.
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Last edited by Feanol; 07-25-2017 at 05:42 PM..
  #6  
Old 07-25-2017, 06:45 PM
Pokesan Pokesan is offline
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Quote:
Originally Posted by Feanol [You must be logged in to view images. Log in or Register.]
Forget about Quivers. Think of bows as a basic "ranged attack" like shurikens or spears.

Ranged attack cooldown is affected by worn haste items like FBSS and such, but the haste granted by 'Swift Spirit' affected melee swings and nothing else. I'm wondering if the change to Swiftwind's haste now means I enjoy a 40% cooldown reduction for range attacks, kicks, etc.

I'm confident I'd notice the difference (if existent) had I been playing regularly, but it's been weeks since Curunol was in action and I have little point of reference in memory.


Bestow upon me your knowledge of these things, Lord Haynar. I wish to be enlightened.
couldn't you just spam the shooty button with swiftwind equipped/not equipped?

check logs for time between shots
  #7  
Old 07-25-2017, 07:12 PM
Feanol Feanol is offline
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Pokesan, you are correct sir.

Didn't even think of unequiping my Swiftwind. I think it might literally have rusted into my offhand at this point and is unremovable.

Tested and confirmed though, both arrows and kicks are flying faster than usual. Didn't even need to parse the log, it was like night and day.

Pras Haynar.
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  #8  
Old 07-30-2017, 09:57 AM
Triiz Triiz is offline
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Originally Posted by Caiu [You must be logged in to view images. Log in or Register.]
Mobs no longer automatically face a PC in melee range when only pets are in melee. Was this an intentional change?
Mobs are still turning to face me the second I get into melee range even if pet has been beating on them for a while.
  #9  
Old 07-30-2017, 12:09 PM
Triiz Triiz is offline
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Quote:
Originally Posted by Caiu [You must be logged in to view images. Log in or Register.]
This is local to Velketors for now as I haven't had time to play anywhere else. When playing with another player im used to a mob focusing on a PC instead of the charmed pet. What I am seeing is that normal agro rules are in effect. The other player has to build enough hate to take the focus away from the charmed pet. If my pet is the one being attacked the mob will turn towards me if not it will ignore me and attack the other PC. Just seems off?
Ah interesting, I guess I should add my experience is strictly from a solo perspective and mostly in HS.


I could swear I remember reading a post from Nilbog acknowledging that p99 pet aggro was broken, but just spent like 5 minutes looking for it and couldn't find it. Maybe something was changed but seems it would've been in the patch notes.

Edit: found the post, 3 years old though.

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Will always choose to err on the side of underpowered rather than overpowered. Safest way to proceed until things are perfect, or near perfect.

Can blame me. But, I'd like pets to work properly. I played a magician for years, and I agree the aggro is not correct.
Last edited by Triiz; 07-30-2017 at 12:32 PM..
  #10  
Old 08-03-2017, 10:50 AM
dafier dafier is offline
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