
12-26-2016, 03:43 PM
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Sarnak
Join Date: Nov 2016
Posts: 240
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Quote:
Originally Posted by Maner
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the evidence you posted was one person from one server....
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I count 64 individual people in the thread I linked. I also linked another thread with multiple others discussing the enforcing of the PnP. I also linked the announcement by Sony / Verants Gordon Wrinn, original CSR and then lead dev as well as his post announcement that it was implemented and enforced. I'll leave you with one of the comments from a post from 2000.
Quote:
<<<Look, before PnP, EQ had gotten to the point where people began to think that once they got to a spawn first they "owned it". I think much of that attitude still permeates today, which is why Verant had to issue the PnP policies. Back in the good old days (over a year ago) people would allow anyone who walked up to a spawn to rotate in. There was generally no need for GM's to moderate anything. Unfortunately this system slowly deteriorated with the farming, uberguilds, twinkers, and powerlevelers to the point where people thought they owned camps. In fact, you could have logged in to Lake Rathe and seen a dozen ooc shouts saying: "Is xyz camped", "Yes, xyz is camped." Which was basically totally bs, and meant, yeah, it's our camp, go away. So Verant finally responded with PnP rules, which have come way too late to change the attitudes of the thousands of powercampers on the servers who think that first come means forever served.>>>
Where did you look at the negative aspects of PnP?
<<<I've played the game a long time and I totally disagree that pnp was not needed. I'm not a newbie, or a child, and I can tell you that the whole attitude of "this is my camp, go away" had gotten RIDICULOUS before pnp was implemented. People just took over in a way that forced Verant to implement some kind of policy, however inadequate to deal with it. I had long arguments with people prior to pnp who honestly felt that if they had a camp staked it it was THEIRS, and they didn't have to share it. Well, Verant pretty much backed up my side of the argument with a big I DON'T THINK SO to all the powercampers. You don't own anything in this game, especially spawn sites. If you can't find a way to rotate people in immediately then you don't need to play a multiplayer game. There shouldn't have to be any begging, or bickering over camps. If someone shows up they have just as much right to get into the rotation as the people sitting there. Period.>>>
Again, where did you look at the negative aspects of PnP?
<<<Just because there are plenty of places to fight doesn't mean any player has the right to say "this is mine, go somewhere else." Nothing in the game is owned by any player. Period. So a spawn site is already crowded and you don't want to share? Tough luck. The guy who just walked up to the spawn has the exact same right to fight there as you do. This first come, it's mine garbage is just that. Garbage. So the game is crowded and you don't want to share your camp? Tough, the game is crowded for everyone. It doesn't mean you get the right to monopolize a spawn because people can "fight somewhere else." If you don't want to share, YOU go fight somewhere else.>>>
Negative aspects? I guess not.
<<<Lucy, I think that the PnP system works exactly as it should in this case. I understand how the HK system works and it's wrong. Why? Because it's EXACTLY the reason that Verant implemented the PnP rules in the first place. Making up a list of people and allowing them to rotate in when other people leave is not the way Verant wants the game played, and neither do the majority of players. That's called monopolizing a spawn, and it stinks. The only way people are allowed into the rotation is when someone decides to leave. I don't pay $9.95 a month, just like everyone else in the game, so I can wait around until some guy decides he's done fighting. I'll make this very clear, and this is what Verant has already stated: Anyone who walks up to a camp has the right to be put into the rotation IMMEDIATELY. That DOESN'T mean they get to skip people on the list, or move ahead of anyone who is waiting. It means that they get to fight after the LAST person there gets their turn. What is wrong with that??
People think that if there are already 6 people there, the spawn should be closed to new people, so they don't have to share xp. Sorry, but just because the servers are overcrowded doesn't give anyone a right to close down a spawn and claim ownership. The servers are crowded for everyone and I don't know where in the world people think that first come gives them entitlment. I repeat, NO ONE gets to walk up and start fighting at a spawn out of turn under PnP rules. All they do is force groups to let new people into the rotation immediately upon arriving, in a FAIR and appropriate order to when they arrived. Why is that so hard to comprehend. No one is being cheated. No one gets to fight out of order. I have seen a full rotation used with 15 people in the old days and no one had a problem. If you have a problem with too many people being in a rotation at a spawn then complain to Verant about overcrowding or go to another spawn. You don't get the right to force people to wait on a list until you decide you're done fighting.>>>
I'm still looking for those negative aspects...
I'm not gonna put up anymore of your posts because they all say the same thing. I do however want to address your issue with lists not providing equal access to spawn. I disagree with that. If EVERYONE abides by the same rules and uses the previous system of waiting on a list, I don't see how it is unfair. There is something called common courtesy, where you wait your turn for something.
The reason I continued to point out that you did not address the negative aspects of PnP in your posts is because you are being a hippocrit. You blindly support PnP refusing to acknowledge it's downsides. Before you accuse others of being ignorant and blind, maybe you should look at all sides to the arguement first.
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Enuff said. Evidence.
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