Quote:
Originally Posted by Haynar
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On EQlive, I did some tests with sneak just now. I saw no reduction in aggro range, if sneak was up. If sneak was up, the indifferent mob I was behind, you could get right on top of them just about. And no aggro. They were indifferent.
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No one's saying that the
sneak ability should work any differently than it currently does - we're talking about
sneak pulling social aggro mechanics specifically. So it would be a totally separate thing - a second special aggro radius that appears the instant your projectile hits a mob while you're sneaking. Your standard
sneak wouldn't break, meaning you could throw that projectile standing right next to another mob without it noticing.
Quote:
Originally Posted by Haynar
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If I body pulled, and they did not hit me. No adds. With the one aggro'd pulled right over the top of one i was behind.
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Yeah I mean, I wouldn't be surprised if
sneak pulling on current EQ live works a lot like it does here - the thing you guys need to be asking as developers who want to make this a true recreation is if lots of testimonials pulled from period-correct message board posts is more legitimate than the way it currently works on live. This issue might be too complicated and ambiguous to really run with anything though, so it's totally understandable to go the EQ live route.