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  #81  
Old 03-08-2019, 01:58 PM
Dillusional Dillusional is offline
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Item recharging is an excellent feature of the game. It's the only real plat sink in the economy. 100s of thousands of plat are taken out of circulation every week by guilds recharging items. It's also cool that your character is individually more powerful by being part of a guild that does recharges.

Really reckless of AG to do recharges in WC... such a high traffic zone. OP is a dick all the same. It's like knocking a kids ice cream cone out of his hands. Just leave him alone.
  #82  
Old 03-08-2019, 02:05 PM
Champion_Standing Champion_Standing is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
What would be another reason? Its a sign that developers planned Quest turn ins to be done one at a time and notify people around via /say when the step has been turned in...

Sounds like a mechanic for community questing to me.
The game wasn't released with a wiki or quest guide, the NPC dialog is how you figure out what to turn in and if you turned in all the right items. The mechanic obviously exists to notify the player that they haven't completed the turn ins or turned in the wrong items and to give them the opportunity to do so.
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  #83  
Old 03-08-2019, 02:13 PM
Erati Erati is offline
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Quote:
Originally Posted by Champion_Standing [You must be logged in to view images. Log in or Register.]
The game wasn't released with a wiki or quest guide, the NPC dialog is how you figure out what to turn in and if you turned in all the right items. The mechanic obviously exists to notify the player that they haven't completed the turn ins or turned in the wrong items and to give them the opportunity to do so.
Sure thats the ONLY reason it’s in say and not a tell to the character like a merchant...
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  #84  
Old 03-08-2019, 02:20 PM
Champion_Standing Champion_Standing is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Sure thats the ONLY reason it’s in say and not a tell to the character like a merchant...
It's likely to notify other players that a turn in is in progress and they need to wait to turn in their items. The abundance of No Drop items that are required as part of quests is pretty clear evidence that they intended those pieces to be looted and turned in by the player completing the quest.
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  #85  
Old 03-08-2019, 02:23 PM
Erati Erati is offline
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Now I totally get that both of us don’t know the full reason as we are not original devs but...

name one quest that features text from individual turn in that isnt also MQable.

Im almost certain those text lines really started to appear often once Epics/VP key type quests came in w tons of no drop pieces. It was most certainly assumed that people other than the person who was doing the quest would acquire these items and still be able to turn them in to progress a quest for someone else.
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  #86  
Old 03-08-2019, 02:30 PM
Champion_Standing Champion_Standing is offline
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That text appears on everything from bone chips and deathfist belt turn ins to epic turn ins. You also see the text when other players have completed quests that only have one piece to turn in. So i really doubt the reasoning was to make quests easily MQable.

They likely did make a decision not to patch them out or maybe it was just a limitation of the game at the time and couldn't be done. But I fail to see the point of making any quest items no drop if the intention was to allow players to essentially sell or trade them.
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  #87  
Old 03-08-2019, 02:36 PM
Erati Erati is offline
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Quote:
Originally Posted by Champion_Standing [You must be logged in to view images. Log in or Register.]
That text appears on everything from bone chips and deathfist belt turn ins to epic turn ins. You also see the text when other players have completed quests that only have one piece to turn in. So i really doubt the reasoning was to make quests easily MQable.

They likely did make a decision not to patch them out or maybe it was just a limitation of the game at the time and couldn't be done. But I fail to see the point of making any quest items no drop if the intention was to allow players to essentially sell or trade them.
Those quests are MQable. Someone can turn in 3 bone chips and you turn in 1 and get the exp.

And quest items were probably no drop so the hope was at some point the person doing the quest actually did the encounter and loot the item but its silly to think Devs wouldnt understand there would be times a player comes across a no drop quest item for another classes quest. Yes original EQ was hard and unforgiving but it was also carefully planned in how questing works practically. Devs were players as well.
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  #88  
Old 03-08-2019, 02:56 PM
Champion_Standing Champion_Standing is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Those quests are MQable. Someone can turn in 3 bone chips and you turn in 1 and get the exp.

And quest items were probably no drop so the hope was at some point the person doing the quest actually did the encounter and loot the item but its silly to think Devs wouldnt understand there would be times a player comes across a no drop quest item for another classes quest. Yes original EQ was hard and unforgiving but it was also carefully planned in how questing works practically. Devs were players as well.
Every quest has the dialog in say when you complete it, single or multiple item turn ins. It has nothing to do with it being MQable. The only NPC dialog that's not in say is when you use a merchant.
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  #89  
Old 03-08-2019, 03:27 PM
Lune Lune is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
What would be another reason? Its a sign that developers planned Quest turn ins to be done one at a time and notify people around via /say when the step has been turned in...

Sounds like a mechanic for community questing to me.
An equally plausible reason is to guide individuals who are figuring out how to do the quest for the first time, and to restate quest requirements in an era of 56k and slow computers-- when it wasn't quite as easy to have a guide open on another monitor showing you everything you need to do. When trying to "solve" a quest it notifies you that you've turned in a correct item... but not all the correct items.

"Oh I've turned in one of my glowing stones to Foloal Stormforest and she says she needs both, that must mean I also need to hand her my VS stone too"
  #90  
Old 03-08-2019, 03:27 PM
Erati Erati is offline
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Quote:
Originally Posted by Champion_Standing [You must be logged in to view images. Log in or Register.]
Every quest has the dialog in say when you complete it, single or multiple item turn ins. It has nothing to do with it being MQable. The only NPC dialog that's not in say is when you use a merchant.
Merchants use say when you initially click on them. And no, not every quest has text for individual turn ins. Having text from a single turn in of a multi item quest hand-in is certainly not the norm for the vast majority of quests, even MQable ones. There are many MQable quests where the NPCs say nothing at all until the final hand in is complete. So the mechanic was present to the point that Devs really started crafting more and more quests that featured completion text lines after a single turn in and surprise surprise, as most quests are MQable as we moved on from the original classic EQ. Kunark epic and VP quests were first major quests you could multi quest and most “long” quests in the following expansions followed same model.

Its ok, neither of us know the full truth. Ive explained my angle as you have yours.

Ill just agree that we disagree.
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