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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#141
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#142
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You do not know me and state that i am a "scrub". You are ignorant because you have no idea who i am where i have come from or what i have accomplished. You joined a guild on a EMU server and now have a horrible case of cranial rectosis because for some reason you feel you are entitled to OWN the server because you just so happened to spend a major portion of your life out leveling everyone. Sorry to smack you in the face with reality but you missed your guess and have failed (again). | |||
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#143
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Wait thats right no guild has ever wiped to ANY raid content whatsoever. [You must be logged in to view images. Log in or Register.] | |||
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#144
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Lets not be mislead here. Vox/Naggy where always camped with at least 2-3 full groups of Transcendence for MANY hours. IB is against sharing because they spent the most time leveling to 50 and think that somehow they are entitled to having their pick of kills and whatever they dont want they leave to the rest of the server. GMs felt this was not a good idea as it began to escalate and cause drama and put in a rotation until both guilds could come up with a better solution. Its all about them and not about anyone else. | |||
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#145
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![]() camping a mob isnt effort its retarded.
anyway if they want to claim a spawn they'll need a force able to take it -- 15 able players(46+) is what it takes to start the engage timer( 2 hours). Thats non-afk moving players btw. If two or more guilds are present for the spawn, which is very unlikely given the spawn time variance, then they should /random 1000 for the spawn. Engage timer is only started when theres competition for a spawn, it is ONLY to decide who gets first shot at a mob. You need 15 players to start the 2 hour engage period on the other guild. The first guild present needs to be able to prove that they got 15 moving players. Spawn time, even if random, can be seen by GMs. This rule is impervious only if GMs shut their mouth about spawn time. I'll be very suspicious if a guild is waiting on a spawn then it happens very shortly after they assemble a force. These rules are only for dragons. Planar rules should be whoever break the plane gets the first shot at the easy boss/god. Planar leapfrogging in my mind is very cheap. Although you can have a force ready for a easy boss/god if the first guild fails their first attempt. Plane trash should work like this: if you broke the plane, you own all the trash inside until you leave. If you stay for respawns, then the respawns are yours until you decide to leave. so if something in there sounds unfair to you guys, please make tweaks and suggestions. | ||
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#146
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![]() I like what you are saying except for the planes.
I think it should be your plane for 7 days then at which time it rotates to the next. Reason why is that you could in theory NEVER leave PoFear/PoHate. I still remember doing PoFear with Paradigm and being there for 10 days straight farming. | ||
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#147
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![]() So if your guild is retarded enough to camp dragons for 72 hours straight -- go for it.
Remember that if a guild shows up and you have 17 players but 4 arent moving/obviously afk when the other guild has 15 players moving, you're losing your shot. These rules are easily player enforceable, which is the MAIN thing about this shitstorm right now. I want the GMs to stay out of this. The GMs want to stay out of this. They want us to police ourselves. When you make suggestions, KEEP THAT IN MIND! | ||
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#148
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The problem is arbitration. If 17 people are present and you show up and feel 3 are AFK then you decide that you will now by pass them and do it your way that sets a bad standard. It leaves too much for interpretation. | |||
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#149
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#150
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