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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
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  #731  
Old 09-19-2012, 10:28 AM
Sirken Sirken is offline
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Top guild would log out buffed at atleast one raid mob (maybe more) before server comes down.

top guild would batphone when the server came down to have everyone ready to log in.

top guild would zerg desired raid mobs as soon as server comes up.

all other guilds would lose 100% of the time.


people can complain about variance sucking all they want. fact is, they are arguing against their best interests unless they are in the top guild.
  #732  
Old 09-19-2012, 10:39 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
Top guild would log out buffed at atleast one raid mob (maybe more) before server comes down.

top guild would batphone when the server came down to have everyone ready to log in.

top guild would zerg desired raid mobs as soon as server comes up.

all other guilds would lose 100% of the time.


people can complain about variance sucking all they want. fact is, they are arguing against their best interests unless they are in the top guild.
I actually had to re-read Lostprophets's post to see if you and him were talking about the same thing. Not trying to sound rude, but you do realize that server repops currently happen every time there's a patch, and that smaller guilds historically have much more success than with varianced spawns? I refer you to the example of last night where there was a full repop and we got Inny and Maestro, which is probably 2 more mobs than we would have gotten if we were resorting to poopsocking and pressing the track button for 96 hours. Sure we still get less mobs than TMO, but we also have about 1/4 of the raid force, so I'll take 2 mobs over none any day. I can't think of any full repop on this server (out of at least a dozen that have happened) where we didn't either get mobs, or get attempts at mobs - one time we even got VS which is pretty much impossible for a casual guild to do when he's on variance. You can try to argue that variance benefits smaller guilds, but there's this thing called "empirical evidence" that would like to have a word with you.
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Last edited by Lazortag; 09-19-2012 at 10:42 AM..
  #733  
Old 09-19-2012, 10:40 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Lostprophets [You must be logged in to view images. Log in or Register.]
just have a 10 minute notice and shut the server down for like a 10-20 minutes or so during peak times
Confirmed sirken didn't read the post.

Current system is like 95% TMO. Repopping the whole server during primetime would be like 80% TMO maybe, and probably less depending on what targets people went after.
Last edited by Tecmos Deception; 09-19-2012 at 10:51 AM..
  #734  
Old 09-19-2012, 10:50 AM
Nlaar Nlaar is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Confirmed sirken didn't real the post.
He also forgot to capitalize the first word in 4/5 sentences which is weird because we know he wasn't distracted by reading the post he was responding to. [You must be logged in to view images. Log in or Register.]
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  #735  
Old 09-19-2012, 10:50 AM
falkun falkun is offline
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Giegue beat me to it. The top guild can poopsock their primary target every respawn, at least one other guild is going to get at least one other mob, which is above the average for most "normal" weeks.
  #736  
Old 09-19-2012, 11:42 AM
Fountree Fountree is offline
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Giegue, don't you think there was some discussion about whether or not we'd go for Inny last night since Divinity was already up there? Think you know what the decision turned out to be [You must be logged in to view images. Log in or Register.]
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  #737  
Old 09-19-2012, 11:47 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Fountree [You must be logged in to view images. Log in or Register.]
Giegue, don't you think there was some discussion about whether or not we'd go for Inny last night since Divinity was already up there? Think you know what the decision turned out to be [You must be logged in to view images. Log in or Register.]
I'm sure what you're trying to say is, "we could have gotten every single spawn if we wanted to", but then I know we beat you guys to the patch-day Inny before this one (because you ported up in full force by the time we just finished killing both inny and maestro). So I thank you for your generosity but let's be clear, you can't possibly kill every single spawn before at least one casual guild even gets one mob, and if you could last night, then it was an exception.
Smiley face so this doesn't seem passive aggressive: [You must be logged in to view images. Log in or Register.]
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Last edited by Lazortag; 09-19-2012 at 11:50 AM..
  #738  
Old 09-19-2012, 11:48 AM
Swish Swish is offline
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I don't get it, Sirken responds to:-

Quote:
we would implement a script to work with the current variance system (to an extent) but just have a 10 minute notice and shut the server down for like a 10-20 minutes or so during peak times
...which is probably enough time to get the majority of a guild to a desired location if not buffed if they're quick about it. I hate to say it but he's right, variance should stay as it is for the sake of the smaller guilds.
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  #739  
Old 09-19-2012, 11:49 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Fountree [You must be logged in to view images. Log in or Register.]
Giegue, don't you think there was some discussion about whether or not we'd go for Inny last night since Divinity was already up there? Think you know what the decision turned out to be [You must be logged in to view images. Log in or Register.]
Are you trying to be constructive?

Divinity killed Inny and Maestro thanks in part to TMO not being after them; I doubt anyone in any guild would argue otherwise. But it's not like you could have killed Inny and Maestro without at least risking losing something else. If that were the case, then you WOULD have gone to hate instead of "leaving" the kills to Divinity.
  #740  
Old 09-19-2012, 11:52 AM
Itap Itap is offline
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Quote:
Originally Posted by Fountree [You must be logged in to view images. Log in or Register.]
Giegue, don't you think there was some discussion about whether or not we'd go for Inny last night since Divinity was already up there? Think you know what the decision turned out to be [You must be logged in to view images. Log in or Register.]
I can't decide if this post is hinting towards generosity, or sympathy
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