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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#961
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![]() Doesnt sound classic to me.
Put back in maps, compass, pet UI, luclin models while you're at it. | ||
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#962
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![]() Extremely good news, that begs one question.
Rogean, why not eliminate variance all together now? It serves no purpose under these rules. With the FTE and simulated respawns, everyone is going to know everything significant. At this point the variance only serves to... I don't know, you tell me? If you wanted to just slow down the introduction of loot into the server, the free simulated patches kind of cancels that out. We would then be as close as modernly possible to a Classic raid scene. | ||
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#963
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | |||
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#964
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![]() this has zero effect on me but good to see some activity Brogean. +1
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#965
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#966
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![]() care bears thriving
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#967
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#968
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![]() Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#970
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![]() Sounds like a fuckwad of mobs.
Perhaps the random respawns SHOULD reset the mobs timers, especially if windows are cut in half.
__________________
Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. ![]() | ||
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