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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #961  
Old 10-12-2012, 02:50 PM
Pringles Pringles is offline
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Doesnt sound classic to me.

Put back in maps, compass, pet UI, luclin models while you're at it.
  #962  
Old 10-12-2012, 02:51 PM
Slave Slave is offline
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Extremely good news, that begs one question.

Rogean, why not eliminate variance all together now? It serves no purpose under these rules. With the FTE and simulated respawns, everyone is going to know everything significant. At this point the variance only serves to... I don't know, you tell me? If you wanted to just slow down the introduction of loot into the server, the free simulated patches kind of cancels that out. We would then be as close as modernly possible to a Classic raid scene.
  #963  
Old 10-12-2012, 02:54 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Extremely good news, that begs one question.

Rogean, why not eliminate variance all together now? It serves no purpose under these rules. With the FTE and simulated respawns, everyone is going to know everything significant. At this point the variance only serves to... I don't know, you tell me? If you wanted to just slow down the introduction of loot into the server, the free simulated patches kind of cancels that out. And you would be as close as modernly possible to a Classic raid scene.
If FTE notifications work as well as considered on paper - you're right. If not, they're back to an unacceptable level of CS intervention. I'm sure they want to test the waters with this first.
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  #964  
Old 10-12-2012, 02:57 PM
KefkaPalazzo KefkaPalazzo is offline
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this has zero effect on me but good to see some activity Brogean. +1
  #965  
Old 10-12-2012, 02:57 PM
Raavak Raavak is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Rogean, why not eliminate variance all together now? It serves no purpose under these rules.
Fixed spawns would still encourage poopsocking, which I think everyone agrees sucks.
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  #966  
Old 10-12-2012, 02:58 PM
BigSlip BigSlip is offline
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care bears thriving
  #967  
Old 10-12-2012, 02:59 PM
Slave Slave is offline
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Quote:
Originally Posted by Ferok [You must be logged in to view images. Log in or Register.]
If FTE notifications work as well as considered on paper - you're right. If not, they're back to an unacceptable level of CS intervention. I'm sure they want to test the waters with this first.
You know, you're probably right. I just assume that when the rules are very clearly written like this with in-game mechanics to support it, that people will follow them and take some pride in the server again. Maybe just a pipe dream but I think that P99 historians will look back on this moment as a turning point in guild relations and endgame raid scene.
  #968  
Old 10-12-2012, 02:59 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Extremely good news, that begs one question.

Rogean, why not eliminate variance all together now? It serves no purpose under these rules. With the FTE and simulated respawns, everyone is going to know everything significant. At this point the variance only serves to... I don't know, you tell me? If you wanted to just slow down the introduction of loot into the server, the free simulated patches kind of cancels that out. We would then be as close as modernly possible to a Classic raid scene.
What about players from other time zones?
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  #969  
Old 10-12-2012, 02:59 PM
Rovas Rovas is offline
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  #970  
Old 10-12-2012, 02:59 PM
Versus Versus is offline
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Sounds like a fuckwad of mobs.

Perhaps the random respawns SHOULD reset the mobs timers, especially if windows are cut in half.
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