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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1181  
Old 10-13-2012, 02:16 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
We will be implementing an FTE notice of some sort, whether this is an emote or some type of message.
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  #1182  
Old 10-13-2012, 02:19 PM
Ambrotos Ambrotos is offline
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To back up what Nilbog and Rogean have said, keep the guild attacks out of here. You all have had your fun and this is the line drawn in the sand now. Please keep it on topic.
  #1183  
Old 10-13-2012, 02:47 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Xanthias [You must be logged in to view images. Log in or Register.]
Is there a way to code it so when the FTE hits a /who is done at the same time.
Just as a way to prevent FTE sniping from taking place.
The FTE shout itself prevents FTE sniping by giving real-time information to the raid leaders as to whether continue engage or not, unlike now where no one can really tell who had FTE, so you send in your raid anyway because you can't afford to hesitate, then require the GMs to sort it out later.

Current state:

Chest tells the guild, 'Get ready to engage Trak! Why aren't you guys buffed yet?'
Yendor tells the guild, 'rez pls'
Anthrax tells the guild, 'What do you mean none of our fking tanks have a mallet?'
Sadad tells the guild, 'TMO only has 4 in zone, but they've started logging in... we need to engage now.'
Chest tells the guild, 'CHARGE!'

... hours later ...

Ambrotos says, 'Upon review of the encounter logs, Xanthias from TMO got first engage... I will be transferring the two Donal's and 4 teeth to them.'
Yendor says, 'WTF they only had 4 in zone!'
Chest says, 'Shut up Yendor, you were at your bind point, you weren't even there.'

With the FTE shout:

Chest tells the guild, 'Get ready to engage Trak! Why aren't you guys buffed yet?'
Yendor tells the guild, 'rez pls'
Anthrax tells the guild, 'What do you mean none of our fking tanks have a mallet?'
Sadad tells the guild, 'TMO only has 4 in zone, but they've started logging in... we need to engage now.'
Chest tells the guild, 'CHARGE!'
Yendor tells the guild, 'rez pls'
Trakanon shouts, 'XANTHIAS OF THE MYSTICAL ORDER HAS CHALLENGED ME!'
Chest tells the guild, 'Fall back, we don't have FTE... how many TMO in zone?'
Anthrax tells the guild, 'Just 6'
Chest tells the guild, 'Okay, letting their puller die... tag it when it goes back into seek mode.'
Yendor tells the guild, 'rez meeee'
Trakanon shouts, 'MY FOES HAVE BEEN DEFEATED... I EAGERLY AWAIT NEW OPPONENTS!'
Trakanon shouts, 'CHEST OF BREGAN D'AERTH HAS CHALLENGED ME!'
Chest tells the guild, 'ENGAGE!'

Much more clear... no more needing GMs to resolve stuff after the fact.
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  #1184  
Old 10-13-2012, 03:00 PM
doraf doraf is offline
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Quote:
Originally Posted by Eccezan [You must be logged in to view images. Log in or Register.]
Not in the slightest actually. I LOVE the fact that there are going to be more mobs to kill. What is annoying is this kind of attitude.

"pretty much going to force everyone to be on call 24/7 which seems to go against what you are trying to accomplish and what the playerbase wants."

Darn, the GM's are forcing people to kill raid mobs for loots and to stay logged in for them. Cry me a river. "What the player base wants" is loot off of mobs without putting in the proper effort to get them. "What the player base wants" seems to be attempts at the same mobs they aren't even willing to organize themselves in a manner that will earn them attempts and eventual loot.

It seems to me that what the player base wants is World of Warcraft. Go play WoW if you want to log in an hour a night and get decked out in the fattest gear. Classic Everquest has never been that way.

When TMO came to the server people told us "oh you guys will never be anything here because IB owns this server...blablabla" We raided the shit out of plane and fear, wiped, noobed it up. TMO break fear yet? Then what? We fucking wanted to kill a dragon, we went and sat our asses in front of Naggy's lair for a day and a half (Only thing we could do to try to compete against the fucking IB kill fest) Naggy spawned after I don't know how many hours of socking that dragon, most of us were AFK. Maybe had 14 there, engaged, killed naggy and found out that IB had leapfrogged over us to tag and get FTE with a fucking 4 or 5 person KS group. They were awarded the loot. Yes, at that point we weren't even real competition for them and yes they just did this for the fuck of it.

This type of shittastic activity pissed us off, and there were plenty of down times, but we fought through it, adapted, kicked, screamed, merged with new friends and have been experiencing some good times for a while now. It is my experience and opinion that this is what classic EQ is. The high end was always a tough game, and if you want to experience it you need to earn it. Period.

Now what I see is people crying to the GM's for a change, instead of doing what it takes to compete, (YES, IT MEANS DOING WHAT IT TAKES TO COMPETE ) they want the server go in a different direction that it hasn't gone in since its inception. Spawn more mobs! Constant respawns! Yay! Loots all around!

To lower level and medium level guilds:

You want to see classic/kunark dragons? Talk to your GM's for Velious! Lower level and medium level guilds attempted/defeated to kunark dragons during Velious. This is classic.

To aspiring high end/hardcore raiders:
You want to see kunark dragons NOW? Do what it takes to form yourselves into a real competitive guild. Yes, merge yourselves with like-minded individuals and make it happen. It is much sweeter than QQ'ing to gm's about changes to the server that they haven't had to make even when competition was 100x stronger than it is now in at high end raiding scene.

(P.S) Please pardon grammer/spelling. Didnt get a chance to proof read. Going home from WORK now. Yes, most TMO are gainfully employed.
+1
Eccezan's right.
  #1185  
Old 10-13-2012, 03:30 PM
Tarathiel Tarathiel is offline
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yendor just made me smile for the first time all day
  #1186  
Old 10-13-2012, 05:27 PM
Writ3r Writ3r is offline
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So nilbog, rogean, and ambro... any word on an estimated timeframe when the brainstorming will finalize and implementation will take place?
  #1187  
Old 10-13-2012, 05:38 PM
Slave Slave is offline
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Next patch. Patches come when they come. Don't push it, FOR THE LOVE OF GOD!!
  #1188  
Old 10-13-2012, 11:47 PM
Writ3r Writ3r is offline
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Not pushing, just curious how many other things are being discussed within the details or aside from these particular topics prior to implementation (especially after this thread). I already said you can't rush a good thing.
  #1189  
Old 10-14-2012, 12:31 AM
Acillatem Acillatem is offline
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I don't think it's a good idea to shrink the drop table for the repop mobs, as these are the mobs most likely to be gotten by up and coming guilds or casual guilds. To have their efforts diminished kinda defeats the purpose of "opening up the raid scene" via some of the proposed changes.

Bi-weekly instead of weekly, with server repops resetting spawn timers brings P99 more in line with Classic. Halving the spawn variance will not effect the "number" of spawns, it will only diminish the tracking needed which might encourage smaller guilds to keep tabs on a couple of mobs. FTE shout is a plus. All in all I think the proposed changes are good and will be a boost for all guilds regardless of playstyle.
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  #1190  
Old 10-14-2012, 12:50 AM
baramur baramur is offline
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So just to be curious if it is totally random can the server simulate a patch on Saturday then simulate a patch once again on sunday? Just curious if your gonna have a min/max for simulated patches. Like atleast 3 days in between simulation and no more then 10 days between or technically it could be back to back or 13 days apart correct?

All and all nice work, and i must say lately the raid scene seems to have improved a little anyways. I have noticed lower guilds actually being given some time to engage mobs before the bigger guilds come in and steam roll them over, so thanks to you big guilds for that.
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