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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#1291
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Except the initial proposed raid changes are to bring the raid scene closer to classic. Variance creates a massively different raiding scene than that experienced on Live. Not that I have a solution, or that your hyperbolic solutions are the only/best ones, but character preservation is an issue on this server. Not many people on Live kept 4+ accounts active at $14 a piece. I've stated my case about how its not classic and detrimental to server health and prosperity, please provide evidence to the contrary for me to consider instead of hyperbolic "sky is falling" whining. Quote:
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#1292
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#1293
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![]() See this ^ is what I was talking about. If this pisses you off, please make yourself heard!
By enforcing something like this you're assuming that players are only using the characters for raid purposes and not real "playing". You're telling players that "hey, I know what you're doing with your characters, you're camping them right? I'm assuming you are, so you can only use your characters to do X on this server, not Y." And that's why this is just wrong.
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Hi
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Last edited by Fountree; 10-19-2012 at 03:56 PM..
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#1294
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![]() Okay, some of this stuff is overly complicated. Firstly, it's impossible to enforce any rules against selling accounts or having multiple accounts, mainly because you can have two players living in the same house. Anything that is enforceable is probably overreaching. Secondly, it's not just TMO that benefits from account selling or having leftover accounts - casual guilds benefit too. Our main warrior, porter, and hate tracker are all bought accounts. A lot of our naggy alts belonged to other players first. As much as I dislike it, I feel like account selling and owning multiple (free) accounts isn't going away. Let's just see how the raid changes affect the raid scene, I'm sure they'll be satisfactory and we won't need many other big changes.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#1295
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I don't understand any of this. | |||
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#1296
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But once again, I disagree with the notion of allowing people to have multiple accounts and to be able to buy/sell/trade them. This is fundamentally non-classic. If you can't play two characters, you shouldn't be able to have two accounts. Of course, a rule change here gives a one-time character transfer exemption or something.
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | |||
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#1297
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#1298
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If they can enforce the multi-boxing rules, they can enforce multi-account rules. It's not any different, and it's not any harder.
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | |||
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#1299
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#1300
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On Rodcet we raced for the mobs. The only difference between Rodcet Nife and this server is on RN if a guild got to the mob and was prepping, and a second guild arrived and was ready to engage, the second guild usually (not always) gave the first guild xx minutes to pull and kill,,, else they would leapfrog. If the first guild pulled and wiped, the second guild killed the mob If the first guild didn't pull within the time allotted by the guild that was waiting for them,, they would generally rush past (leapfrog) and kill the mob. As more and more guilds got to raiding level, we had a lot of racing, training, leapfrogging, etc. OOC was always good drama [You must be logged in to view images. Log in or Register.] | |||
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